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Destiny 2

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Edited by 仰空Skypia: 1/9/2023 8:49:55 PM
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仰空Skypia
仰空Skypia

曙光 old

Roaming Supers Really Need To Be Buffed In PVE.

After almost all the talent of Super Return has been removed, few people are willing to use the roaming supers. These light supers are really weak in the face of difficult activities, but Stasis supers still useful due to their Slow and Frozen ability. Whether we can make the Light Roaming Supers have certain functionality like stasis, not just the ability to clear enemies. For example, let the allies behind the Sentinel Shield obtain volatile rounds. Let the warlock use Nova Warp jump to shuttle allies to the other side of the battlefield like ikora. Allows the hunter to use Spectral Blades to stab the enemy's back during the assassin's action, causing high damage. Or we can add some anti-champion effects to roaming supers, just like the changes made to old exotic weapons. I know that some melee supers can trigger the season module, and most of the roaming supers can also use grenades at the same time, but this is not enough.

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  • Behemoth Titan, in my opinion, is the Pinnacle of roaming supers. A high skill ceiling with crystal placement is met with insane damage output. Other supers need to at least come close. Most roaming supers do less than half of its potential damage. Fists, spectral blades, daybreak, golden gun (moreso six-shooter), need a collosal buff. Hammers of sol, burning maul, Arc staff, and nova warp are pretty close to being where they need to be.

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