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Destiny 2

Discuss all things Destiny 2.
1/1/2023 11:44:19 PM
100

We don't need light level anymore

Hear me out. All Light Level based progression does anymore is lock enjoyable content again for veteran players who were just enjoying them and blocks new players from playing new content entirely. I know several veteran players who express this as the reason to their burn out and feels like a punishment rather than a challenge and keeps basically any of my friends who are new players from even starting to play for how much grinding they have to do before enjoying the game with friends. We only really need difficulty selection as we do now, just without the grinding barrier of light level. I guarantee D2 would see a massive increase in playerbase and dedicated players if this was done. I've been playing Destiny since the beta and it just doesn't make sense to keep light level progression anymore. The only kind of grinding that ever feels good and rewarding is for gear stats and guns anyway, so what's the point? It only hurts the game and blocks players from enjoying new content.

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  • The thing is we do need light level until they can actually produce enough loot for us to chase, which I doubt they can or will. The pinnacle grind is there so there is actually something to do in this game. Without it, we wouldn't have much to do in a given season. Keep in mind I hate this system, but it's the truth. The only way they can get rid of the pinnacle grind, is if they actually fill these activities with real loot instead of a pinnacle. We should be grinding strikes for strike specific loot, Gambit should get a full refresh of brand new loot to chase so we play Gambit for loot, Nightfalls should have armor ornaments to chase along with NF weapons. Think about all the activities you run JUST for a pinnacle. If they got rid of the level grind, you wouldn't play them at all. ALL of those activities need real loot to chase to give us an actual reason to play them. Without loot and no level grind, these seasons would have barely anything to do. Bungie uses the pinnacle grind as content so it seems like there's more to do than there is. They wouldn't be able to add activities like Preservation, Legendary Battlegrounds, Master Ketchcrash, without any actual proper loot incentive. You'd run Preservation once and never again if there was no pinnacle attached. Who would run any master level content without any proper loot incentive? But that is what the game SHOULD be. We should 100% be running content for loot, not a pinnacle engram to infuse into our gear. That doesn't feel rewarding. Most of the time, it's a waste of time. Bungie needs to finally understand that this is a loot based game, and they need to fill these activities with loot instead of having us grind up a light level every season just to play the same activities we have been playing for years.

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