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Destiny 2

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Edited by Seiryoku: 10/18/2022 7:52:38 PM
18

Bungie. About Hunter Melee

tldr: Please make Hunter default melee comparable to the Titans lunge or the Warlocks distance. Also provide a similar aim assist cone. And our own version of Sythos/Ophidians. It is time. The rubber banding wars are insane. Only Arc and Stasis can do this. And the Stasis one still behaves oddly because of all the changes to shuriken. But it's time to update it for the knife wielding Hunter classes as well. I say this because we were the class that primarily had projectile melees. But now that is across the board. And it would have been fine, till you punished Hunter gameplay so much to please the mob and entice people to the other classes. Slide stability nerf to reduce slideshotting and shotty accuracy. In air accuracy nerf. Specifically targeting stompies. Providing Titans with the best movement in game on many sub classes (skating, infinite melee charge), plus the highest survivability, with a dodge to shut up the Twilight Garrison mob for arc... Warlock lightning surge. Air dash. I mention this not to start an argument, but because I want to point out there's a difference between usage and effectiveness. People adapt Hunter quickly cause the movement is the most similar to other games and it is predictable. It also has the best aesthetic. And the choice to limit Hunter melee range made sense before the updates to all the light subclasses. But we don't exist in a vacuum. And your effort to even out the player bases is culminating to an extreme disparity driven by the uninitiated that are frustrated that they die to Hunters so often. But it's not cause Hunter is the best, it's the most common. The character creation screen needs to show endgame gear. The Titan looks like the thumb monster from Spy Kids. And the Warlock is frumpy. Show the 2nd best gear Destiny has to offer, like an MMORPG. Then you load into tutorial island in your burlap sack and see Shaw in his. Edit. Yes. Thank you Bore. I see here in the Dares Twab "Warlocks will be able to melee just as quickly as Titans and Hunters. We’re also removing the 1m range extension Warlocks received to compensate. We still think the idea of each class having unique qualities to their melee is interesting, but we want to do it in a way that won’t cause one class to consistently lose slap fights. Maybe someday in the future. Uncharged Melee Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan)" I just don't believe it to be true. If it is true, then there's no reason not to provide us Ophidians/Sythos. It's the only thing preventing sameness... Right? What do the aim assist / tracking cones look like between classes? Are they the same?

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  • All base melees have the same range and speed.

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    • Lol I don’t even need to read all that to know you don’t even know what your talking about all base melees are the same, same distance same lunge same speed they changed this around witch queen

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    • But no. Hunter melees are broken. Dude. Weighted Knife, proximity?! Huh. Invis or weakening melees… what?! Damage stacking jolt explosion causing healing melees (arc)!? You’re funny.

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      • Robots hate shooting guns in a FPS

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          Nah you guys already way too good in PvP maybe next sub class

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          • Hahaha do you want to be invincible also? How about you get golden gun as a permanent weapon. Hunters always want more like they are not already bungies spoilt little pets who get everything they want. Just a joke. People use hunters because they are easy they have all the best pvp abilities so don't kid yourself.

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            • No need, Hunter melees are fine where they’re at

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              • I remember in d1 warlocks had the longest melee, then they buffed striker melee to be op asf. But I could’ve sworn Hunter melee range was buffed or am I wrong??

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                • All melee and supers need to be the same. What do I mean by this?? Melee: Short, Mid and Long Range options Supers: Shutdown, Support and Roaming

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                • I mean, I was getting ran by a guy with 1HK throwing knives yesterday. That’s seems pretty crazy. All classes have some ridiculous melee options. They are similar.

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                  • [quote]Providing Titans with the best movement in game on many sub classes (skating, infinite melee charge), plus the highest survivability, with a dodge to shut up the Twilight Garrison mob for arc... Warlock lightning surge. Air dash.[/quote] *Also Lowering mobility enhances this while leaving more stat points to be used for res. and rec. Good trade off would have mobility affect sprint speed. Who can get around faster? 2 mobility Titan or 10 mobility Hunter Does it make sense?

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                    • All of the classes have the same melee range (unless they have a special exotic equipped)

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                      • Edited by IDicebergEGO82: 10/17/2022 1:04:35 PM
                        I would offer you any of the remaining good warlock abilities to make you better but since the hunter already has all of them and is better at them than the warlock I’ll just bump. 🤔😮‍💨

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                        • Edited by NeoReaper82: 10/17/2022 2:48:48 AM
                          According to your "logic" then the titan a warlock-charged melee should OSK if it's a precision hit with an infinite range from one end of the map to the other.

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                          • no hunters are already busted enough

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                            • No

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                            • Edited by WillyT: 10/17/2022 3:49:39 AM
                              I'm fairly certain all three melees have the same range/lunge now. A while back, Warlocks had longer range, but a longer cooldown between melee strikes. This caused an issue where a Warlock would melee an enemy, and lunge into them but then lose the melee duel cuz the enemy could hit twice before they got their second hit off. It wasn't actually longer range, it was longer lunge, and that proved to be a detriment. I think it was around Witch Queen (although I could be wrong and it could've been even further back) that they reduced the lunge and cooldown, bringing all three classes in line with one another in terms of uncharged melees. For the comment about exotics such as Synthoceps/Ophidian, two thoughts. For one, those are wildly different in terms of power -- Synthoceps has been used in endgame PvE builds to destroy bosses with melees cuz of its damage perk, something Ophidian doesn't come close to. That said, I'm not against hunters getting something in a similar vein, but there's a ton of stuff in the game that ends up being uneven. The best example is probably movement exotics -- Hunters and Titans have top tier options in Stompees and Lion Rampants which totally change how movement feels and buffs their jump...Locks have Transversive Steps, which only buff sprint speed (on top of auto reload). Point is, they don't get an exotic for their glide, while Titans and Hunters have stuff for their Glide & Jump respectively. I guess Locks have Astrocyte, but that's basically serves to make the worst jump in the game somewhat viable (and isn't as useful after the blink buffs this season). Its kind of a rabbit hole to go down and pick every little thing that isn't 100% even between the classes.

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                              • All I want is my melee to register. I've only ever had problems with Hunter's base melee and it's pretty constant. Rarely have issues with any charged melee or base melee of other classes.

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