This isn't a troll question; why does this change hurt the game?
I've found orbs to be mostly irrelevant except in trials where everyone is measuring every grain of sand for super generation.
Seems like there are other things to be upset with that have a much higher return on investment.
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Charged with light mods require the player to pick up orbs that then improves gameplay on different aspects, also too many mods for the head and a lot of people love running ammo finder mods on their head
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I never base my charged with light builds on orbs... Leaves too much to chance.
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Not with orb gen.
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Yes with orb gen. Now if you disagree please explain because things like charge harvester or blast radius keep me charged with light when no orbs are present.
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Two kills equals one orb.
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1 kill equals light, I don't need to grab it. 1 round of ammo equals light, I don't need to grab it. I still don't see orbs as important.
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What?
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Do you play endgame content?
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So here's the thing. There are a couple pages of people losing their stuffing on orbs. That tells me that orbs are so amazing that it should be easy for a blind man to see the value. You haven't provided an explanation or example that moves the needle. So that tells me that orbs are ok but not game breaking.
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Do you play endgame content?
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Edited by Quickest Curve: 1/17/2022 7:19:40 PMas much as I can. Just got my 1000 voices!