JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will receive an update tomorrow. Players will be required to log in to Destiny 2 again after installing the update. Please stay tuned to @BungieHelp for updates.

Destiny 2

Discuss all things Destiny 2.
1/13/2022 6:13:07 PM
281
915
Link

Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Olórin: 1/15/2022 3:39:18 AM
    So if i understand correctly, the orb change was mainly due to the whole Exotics without a Catalyst should drop orbs... Which i agree. So why couldn't they just let Exotics as a whole drop orbs and with a Catalyst drop extra 1 or 2 orbs (Only in PvE). Saves us losing a mod slot in our helmet, that being said, the armour mod system needs updating too imo, mod cost/utlity space should be more lenient since theres more and more mods incoming each expansion/season. Why cant they just have additional Mod slots become available when you masterwork your gear.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon