JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
1/13/2022 6:13:07 PM
281
915
Link

Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Agree, this decision is perplexing.... I thinks it is a good thing to be able to produce orbs with exotics that have no catalyst. But with this "solution" even fewer weapons will have that ability, so it just makes the issue worse. I was so disappointed to hear this, that I am rethinking wether to get the new expansion or not.... The only way I could live with this is if they: 1. Make it work for all weapons of all damage types with 1 mod 2. Have it fill the first slot, so it doesn't take away the Ammo Finder slot The thing that really makes this bad, is that I heard that our supers will no longer tick up. They will require kills, so that sounds like orbs will be more important than ever. I don't understand how people who can obviously make a great game can come up with such a bad idea The ability to change element on armor though is great

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon