HHSN has always been strong against a shot gun ape and it’s no longer good there since they’ll just kill you through the push back.
It also does self damage which now often leaves your opponent one shot and you dead.
It either needs the self damage removed completely and given a faster charge up time or it needs to be reverted back to a 1hk.
Flux grenades, Shatterdive (still), Weighted Knife, and Peregrine Greaves are all still capable of a 1hk. It seems like it would make the most sense to leave it as a 1hk as well.
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Edited by Ghostfire239: 12/9/2021 6:11:54 AM[quote]HHSN has always been strong against a shot gun ape and it’s no longer good there since they’ll just kill you through the push back. It also does self damage which now often leaves your opponent one shot and you dead. It either needs the self damage removed completely and given a faster charge up time or it needs to be reverted back to a 1hk. Flux grenades, Shatterdive (still), Weighted Knife, and Peregrine Greaves are all still capable of a 1hk. It seems like it would make the most sense to leave it as a 1hk as well.[/quote] I do agree that HHSN should still ohk. However I don’t agree with the self damage point you made. I went to test the self damage of HHSN and out of all the grenades that can do self damage, this one does the least. It hardly does any damage to you even when you do it at point blank against a wall. At first I didn’t even notice the damage, that’s how little it does.
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Its funny i tried using it and in short I agree on some type of buff, personally I still think it should ohk but keep self damage. Side note the push back they added on it is awfull, its somewhat noticeable but by the time I get it off im already dead.