I've used shatterdive in the past and it makes me feel like I'm not even improving as a player if all I need to do is jump into the air and slam down on the ground in close proximity of an enemy to defeat them in the crucible. Since then, I don't use the aspect at all... it's not balanced at all if there's literally no cooldown on it.
For those who want it explaining in a simpler light: Shatterdive is as balanced as Telesto is good at staying out of trouble.
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Edited by Double07: 10/5/2021 7:27:01 PMWarlock stasis melee gets a nerf that it’s so extremely overtuned that it’s fundamentally broken; it either wastes a charge from a long distance or it refuses to activate when it’s used like a normal melee. Meanwhile, shatterdive gets a free pass.