Wow, are we ever -blam!-. They're BOTH denying that the problem is occurring in their half of the code? I've been part of enough fault tracing investigations across different teams, to know how bad is when both sides are openly denying culpability before the problem has been identified or fixed.
Well that would obviously be a pretty blatant compatibility issue with Battleye and would be something pretty easy for them to point out. But if they're denying it's their issue, that puts a pretty big question mark on things.
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