That's it. That's all I'm asking for. Just more ammo per brick or some more damage for my little [i]zwoosh[/i] gun so that I can use it a bit better.
And maybe let them gain the benefits from auto rifle mods.
Pretty please.
Edited from begging for better ammo economy to just better in general, since they're the worst-performing special weapons in PvP right now.
-
Even better, make them primaries
-
Use the fusion rifle boot perk bro. Problem solved. Chill.
-
The time to kills arent bad on them actually, at least on some. Pretty sure Prometheus had somewhere along 0.7 optimal and 0.9 full bodyshot ttk, which are actually extremely strong when going against primaries as long as your tracking aim's good. They're easy to use on mnkb, cant speak for controllers though. The ammo pick ups definetly are a problem though, way too little for how much they consume with the fact they're basically good primaries with their damage and ttks. Either up the damage a bit or increase the ammo pick ups per brick. Also the lack of mods feels like a silly bungo oversight. Definetly should be fixed.
-
Trace rifles are actually quite powerful in PvP, especially Wavesplitter and Prometheus Lens. The fact that they do not have any damage drop off is one of their main strengths and if they have more ammo then they do now it will see them become too strong. Not only that but the fact that Trace Rifles benefit from Auto Rifle ammo mods means that the ammo economy for them can become an issue allowing them to be used in lieu of a primary, something that I think should not be possible in PvP.
-
The problem isn’t ammo, really it’s just the fact that the optimal TTK for Traces, a special ammo weapon type, is only marginally better than primaries.
-
Their ttk is stuck in year 1. Barely faster than most primary now. Put poor ammo economy on top and you have yourself a useless weapon class. They are fun weapons, I would love to see a change to make them shine a bit more.
-
Edited by ReticentHope417: 4/8/2021 6:14:09 PMI should note that while I do agree that some of the trace rifles could use a buff/rework I don’t believe the base damage or their pvp ammo economy are necessarily the issues.
-
They are already quite ammo efficient compared to other specials. While a normal special starts with 2 rounds, they work in a way that is hit or miss; you either secure the kill by using 50% of your ammo, or you miss and waste 50% of your ammo. A trace rifle (excluding divinity) can kill in as little as 13 shots if they are all crits, which is only roughly a quarter of the 50 ammo you spawn with.
-
Just switch to the laser on Devil’s Ruin. I have a ball bringing that thing out of the vault from time to time. Takes a little time to get used to the charge rate, but it melts shotgun apes and shoulder charging titans.
-
Trace rifles are fine They are basically SMGs with incredibly deep mags, auto rifle like range and perfect hipfire + in air accuracy. Ammo economy changes would just lead to players maining them all game long (which is already not that hard to do if you can aim and don’t get your ammo robbed by Hoover teamates) Leave them be Or maybe tone down the incoming flinch they receive? (They seem to affected by this more than other primaries)
-
Yeah more ammo is greatly needed. They’d have to tune each individual trace rifle if they wanted to make them more lethal. So the best solution right now is just giving us more to work with.
-
I’d love individual mods, I might use them in pve at least.
-
I just run behind my teammates who end up dead due to using special or them killing the opponents using special, it usually gets me a decent amount but I get teamshot and have to start over.