Panoptes was a really cool boss that had the misfortune of being in an underwhelming DLC. His design was awesome and intimidating, and the fight was very cool thematically. People often ask for "single player raids". Panoptes was a single player raid boss. Add one or two more mechanics and he'd fit in with any other raid boss.
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I just played back through CoO last week. While most of it was annoying, Panoptes is easily one of the most fun expansion bosses in the game. And the location is excellent. It feels like a raid boss fight. Personally, I think this should have been the strike. Tree of Probabilities and Garden World are bleh. I don't know why they avoided this one. That, or I wish they had had dungeons at the time and make him a dungeon. Imagine trying to reach him in the infinite forest, but he keeps changing everything and adjusting it, making it harder to reach him. He puts a Mind boss who keeps running subroutines on each branch of the forest until you can catch him and shut him down, then you have to fight through legions of vex to reach Panoptes. And then Osiris shows up and helps you and your fireteam beat him. Woulda made an awesome dungeon.