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Destiny 2

Discuss all things Destiny 2.
Edited by Ultra: 8/4/2020 11:13:30 AM
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Ultra

Destiny is DESIGNED to burn us out

Edit: Should have added that I had just come back from a 6 month or so break from the game. I had been playing for 2-3 weeks when I made this post. So no more "or just play other games" replies thanks "Wait for weekly reset to get more powerful rewards" we tell the new players who we finally convinced to try Destiny. "We might be able to finally play the new Dungeon next week!". It's like this system is designed ON PURPOSE to burn us out before we actually get to the fun parts we keep telling our non-Destiny fan friends about to convince them to play. How many strikes do I have to replay to play new content with my friends? And when we finally get to power 1000 (soft cap), progress grinds to a halt?? For what reason? We are limited to powerful rewards only? Why? Why is there a softcap? Leveling is not content! I'm lucky I enjoy Crucible. Even tho I hate it at the same time, it offers a kind of replayability that I need in this game. If it weren't so costly to mess with armor mods and builds earlier, grinding old content wouldn't be quite as bad. Constantly swapping armor around as you level to avoid spending resources on infusion means it's a total waste to have fun with mods and builds early on. By the time a lot of us are at the point where it's safe to start modding, we're already feeling burnt out from trying to increase the stupid number next to our name. There's nothing like doing 3 weekly strikes by yourself because your friends aren't online, only for them to come online a bit later and want to do their 3 strikes. I am happy to help but IMAGINE if there was a benefit to helping? I am 1060 now so I need pinnacle rewards. Prime Engrams don't do anything. If replaying these activities with friends who still needed to do their powerful reward stuff provided some kind of reward that was ALWAYS worth your time... That would be great. I can already feel a vibe among my group of friends that they are getting sick of the game. We're tired of it. Me and a friend two manned our way to the boss of Prophecy but we couldn't beat it. Two weeks later we are STILL waiting for our friend to be high enough level. We don't want to LFG, we want to do it together. This sucks.

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  • IMO I'm going to show what actually happened. The truth here is, Activision and the other studios were the ones that got this game in a good place with Forsaken. They saved the game from crashing hardcore, due to the fact that this company almost lost its entire player base with the base game and CoO, it was literally a flop. What does this company do after forsaken was released knowing the game is in a good place? They decide they can "fix it". [b](This company's #1 problem with this entire game,)[/b] If it works don't fix it. This company has a major issue with constantly changing everything in this game and it's been non-stop for 3 years now. When does the bate end and the actual game start? That is not a troll remark either, I'm being serious. How many times does the leveling system need to be changed in a game? How many times does the infusion system need to be changed in a game? How many times does the cost of items need to be changed in a game? How many times does do our builds need to be changed in a game? How many times does the loot system need to be changed in a game? How many times does it take to start over before we actually get to move forward? How many times does the masterwork when it comes to items need to be changed? How many times does the bright dust need to be changed purchasing items? Trust me, I can go on about this bata. Where is this "foundation" the director said they created? IMO you're not burnt out, you are tired of this company constantly changing everything in this game that it's a 3 year long bata.

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