I'm not going to make this post to be argumentative, but I will say that it does not take very long to level up in this game (If you ACTUALLY do the powerful challenges). I went from 1002 at the start of this week and I'm now at 1045ish. It took me only a single week to get to this point and yes I play a fair amount of hours every day I can, but if I can do it in a week, then it shouldn't take anyone else longer than 2 or 3. Now you might think that 3 weeks to get to level is a long time but the season is what, 13 weeks long? That gives you 10 whole weeks of being at or near max level (that's a lot of time to do dungeons and high-level NF's if that's what you're trying for). Also, what are you considering endgame? Because none of the raids or dungeons, (with the exception of the new one this season) are high level, and it's not even max.
No, I'm not a no lifer (technically). I'm back to working full time these last couple of weeks and I still managed to get in enough time to level up efficiently, and I have to ask, what games do you play that get you to endgame level on the first day after playing a single questline? Because I've never seen one. All games make you play the same content over and over, this realization really helped me with easing my frustration in this game. In CoD you play thousands of matches that are basically the same. Siege is no different. DIvision, Anthem, Fallout, Assasins Creed... all of these games have you doing the same stuff over and over, and only recently is this something that players are upset about. In other MMO games, it is no different. ESO had me running back and forth doing basically the same quests but for different people, WoW is similar. It is just a grindy genre and I think too many players are forgetting that.
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