okay this might be long, but please stick with me
hey anyone that reads this due to some major changes i have made to the topic, i will be reuploading this with the title RESILIENCE (pls read)
with the same tags
okay so i have been playing around with min/maxing armor stats (Mobility/Reliance). and i have noticed that the differences between max/min mobility is MASSIVE, strafe speed walk running etc.
however with max/min reliance, it doesn't greatly affect amount of health pool or overall max TTK values
and as such i believe that some changes could be made
1. an increase to the amount of "resilience"(HP), gained by each executive rank of the stat, (all im wanting is like a 5-6% (PVP) increase to all tiers of resilience {maxing out at about 210-215HP), this will allow those that grinded for max resilience to feel far more powerful {also maybe like a 10% increase in PVE)
(BTW a 5%-6% increase, the 150 hand cannon to a 3 head 1 body, but 140's would till 3 tap, this is only a small change but i believe it would be a good change)
also higher stats in resilience and recovery should decrease the time it takes to case rifts/barricades, making them last visibly longer and well as making them more powerful
slightly faster HP regen in a healing rift (not over shield).
higher Damage buff in PVE for empowering rift
increased SIZE AND HEALTH for barricades
OK a lot of people don't seem to agree with point 3 and as such i have removed it
point 2 became redundant and was removed
if you disagree with this please comment and have a discussion with me before you downvote.
(ps i go to uni so wont always be able to answer)
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That's bullshit. Stop trying to get Bungie to stealth nerf everything. I really don't care what you think about resilience, but those extra few points do make the difference between surviving or dying in a gunfight quite often, and I'll be damned if I'll pretend it's a good idea to penalize high mobility. Idiots cry "we want to play our way" on one hand and then "Let's limit options " on the other.