okay this might be long, but please stick with me
hey anyone that reads this due to some major changes i have made to the topic, i will be reuploading this with the title RESILIENCE (pls read)
with the same tags
okay so i have been playing around with min/maxing armor stats (Mobility/Reliance). and i have noticed that the differences between max/min mobility is MASSIVE, strafe speed walk running etc.
however with max/min reliance, it doesn't greatly affect amount of health pool or overall max TTK values
and as such i believe that some changes could be made
1. an increase to the amount of "resilience"(HP), gained by each executive rank of the stat, (all im wanting is like a 5-6% (PVP) increase to all tiers of resilience {maxing out at about 210-215HP), this will allow those that grinded for max resilience to feel far more powerful {also maybe like a 10% increase in PVE)
(BTW a 5%-6% increase, the 150 hand cannon to a 3 head 1 body, but 140's would till 3 tap, this is only a small change but i believe it would be a good change)
also higher stats in resilience and recovery should decrease the time it takes to case rifts/barricades, making them last visibly longer and well as making them more powerful
slightly faster HP regen in a healing rift (not over shield).
higher Damage buff in PVE for empowering rift
increased SIZE AND HEALTH for barricades
OK a lot of people don't seem to agree with point 3 and as such i have removed it
point 2 became redundant and was removed
if you disagree with this please comment and have a discussion with me before you downvote.
(ps i go to uni so wont always be able to answer)
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I agree that there’s a bit of a problem with mobility and recovery being the de facto best stats and that titans get a bit short ended seeing as their primary stat is resilience. That said they’re not at any particular disadvantage. Any shortcomings they have comes from their class kit being a bit underwhelming compared to warlock and definitely Hunter. If you make resilience significantly stronger it will immediately becomes the meta. There’s no more powerful effect in MMO PvP (in my experience) than tankiness. And 50 mobility is not a bad stat at all. Imo it is not a good idea to implement anything that is going to give people the option of slowing down the TTK across the board. In PvE it could work but they balance the two together so it’s not an option.