The clips from this video are all while playing this evening using Chaos Reach. I love the middle tree Warlock for the ranged melee ability which plays well with my character build, but the super itself is very underwhelming.
It's actually very good vs roaming supers like Fist of Havoc, Arc Staff, Tickle Fingers and Spectral Blades, but vs any other opponents it can easily be beaten 1v1 by any heavy and almost any special weapon in the game, and it's a crap shoot vs top tier primary weapons.
In situations facing multiple opponents, it's almost a guaranteed death unless they're lined up all in a row in a tight hallway.
Arc Warlocks and Way of the Trapper Nightstalkers are the only offensive supers that can't instantly kill on contact and not just vs other supers, but against any opponents. Top tree Nightstalkers and middle Tree Warlocks also have the least damage resistance for any super on casts that have both classes hanging in the air as giant targets.
By comparison, it's almost impossible to drop a Hunter before they can get a Blade Barrage off and once they hit their super, the best you can hope for is maybe a trade a small percentage of the time. Also, their super fans out over giant areas and each blade is essentially a cluster rocket. If they even land beside you, you will die.
I've posted in the past that I feel Way of the Trapper should kill on impact and that it needs to suppress better as well since Titans grenades are better suppression. To that end I think the tether should rubber band like the Scorn tethers do and there should be an AOE suppression detonation on impact.
For middle tree Warlocks, I would like to see the Arc beam also kill on impact as well as function like 1KV on impact. Honestly 1KV is basically a solar Chaos Beam that is much better. That shouldn't be and countless weapons shouldn't kill faster/better than a Super.
Thank you.
Edit: almost forgot. Choas Reach also can't break a Titan bubble. Makes zero sense since FoH, Nova Bomb and BB all will break them.
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Edited by TJ_Dot: 12/3/2019 3:20:05 PMAre you actually kidding right now with Chaos reach? Like....this has to be a joke. First guy, you missed Second guy, you missed Third guy, rinsed you as you casted and got off a single tick (Yeah, that's Recluse and whatnot, but that's a Recluse problem) Fourth guy, same thing, with a high impact fusion Fifth got Blade Barrage damage resistance as you hit him, saving his life barely for half a second. Sixth was tactical misplacement and you got ripped by two as you killed one. Because of these being mostly your fault, you now think you're in a spot to fight for Chaos to be instakill? Are you serious? The worse thing about it is the camera angle if anything moves to your left or if a wall is behind you, that is what needs to be fixed. The lesser damage resistance to where a fusion can one-shot you is likely because you can easily cancel it after solo supering that guy like an asshole and continuously cheese people when you regen much sooner. 1k is different, being harder to aim in the air, a thinner beam, and it depending on the explosion to do anything. A midair guardian has an easy chance of survival if they away from walls. Direct hits require about the same dose of beam to even cause an explosion on them. Shadowshot already one-shots, know your info. Pulling might get complained AoE, yes, but that's just for consistency. Too bad I'm muted though