It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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Elemental restrictions are necessary to control the most OP builds and allow for adjustments in the future. Ex: smgs and grenade launchers are NOT on the same element so recluse/mt isn’t so ridiculous. If any other crazy loadouts come about, it’s easier to change hand cannons from void to solar than it is to nerf a weapon, archetype, or change how mods work. I think the answer is a middle ground. Keep the elements, but give us a way to reroll the element on our armor.