Elemental restrictions are necessary to control the most OP builds and allow for adjustments in the future.
Ex: smgs and grenade launchers are NOT on the same element so recluse/mt isn’t so ridiculous. If any other crazy loadouts come about, it’s easier to change hand cannons from void to solar than it is to nerf a weapon, archetype, or change how mods work.
I think the answer is a middle ground. Keep the elements, but give us a way to reroll the element on our armor.
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That’s exactly why it was implemented this way. So we don’t get that one OP build to rule them all. Division 1 had the same issue (didn’t play 2) one OP build even with all the variety in gear sets it didn’t matter. The need to make choices is necessary. For the people saying “the content is easy” and doesn’t warrant such crafting haven’t tried high tier Nightfalls, the new dungeon and raid challenges. Bungie should keep it this way for the full season see how it went and how we as a community adjusted then asses if they think changes should be made for the next. They came up with a good system and should see it through.