It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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You guys know that you can pick the Element of your armor at least for a couple of sets. Prior to Armor 2.0 I was grinding Menagerie to get different sets of the Dreaming City Armor for different Crucible Loadouts. So today I wanted to test if you can choose the element of the armor with the third rune slot like prior to 2.0. I did 7 runs. The element was the one I picked with the third slot every single time. So if I was not extremely lucky, this should still work like prior 2.0. I do not say I am a fan of linking the mods to an element, but with Menagerie you can at least farm the elements you want and only have to worry about the stats. Sorry if my English isn t the best. Not a native speaker