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10/7/2019 5:05:04 PM
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That’s not what I’m saying. Currently, there are mods that cannot be slotted without having armor which matches the element of the mod. For example, this means that without a pair of solar boots, I [i]cannot equip the fire/leg armor fusion rifle scavenger mod at all[/i]. What I’m proposing is that the fusion rifle scavenger mod stay a fire/leg mod, but it be possible to equip the mod on any element of leg armor, albeit at a higher energy cost when the element is unmatched. That way if I have a pair of void boots but every other stat on them is perfect, I can still use the fusion rifle scavenger mod if I choose to. It isn’t needlessly restrictive. If it is already possible to get the same mod with different elements though, then okay, but I still like my idea lol.
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  • I totally understand what you are saying. I am saying that a version of what you are/were putting forth already exists and it was according to bungie designed for the exact same purpose that you put forth. The system could probably use some work and could probably be expanded upon, but the example that you came up with in your first post used a scenario that already exists in the game. And again it is way too early to tell how this works out in practice. As it stands I don't see a big problem with the affinity system, because it is not hard to get an armor piece with the general stat allocation you want and the right element. We need to let players tinker with it a bit before throwing it out with the bath water.

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