It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
-
Armor 2.0 sucks. I actually prefer 1.0. Energy affinity is just dumb and serves no purpose other than artificially extending the grind, probably to make up for the lack of DLC content. Plus the cost to masterwork 1 piece of armor to masterwork for full energy is ridiculously restrictive, let alone 4-5 pieces. Once again for bungie, decent idea, terrible execution. Bungie is working (not that) hard to erase all doubt that activision wasn't the issue.