It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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I still haven't figured out how to use the new system. I've just been leaving my armor without any mods. The new system is overly complicated in the extreme. Unless I'm choosing a mod that has only one energy, I can't seem to use it at all. It should be: Do you have a mod? Put it in there! Keep putting in mods until you run out of energy. That's it.