It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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I couldn’t agree more. How is Armor 2.0 any different than the armor before? With Armor 2.0 you have to have multiple copies of the same piece of gear in order to have the look you want with the perks you want. Now, look at previous armor. You had to have multiple copies of the same piece of gear to get the perks you wanted. If anything, Armor 2.0 is MORE restricting than previous armor...