It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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Agreed. Also the cost of infusion is yet again ridiculous. It will force most of us into a cycle of gaining great rolls that we can’t use because we a) can’t afford the infusion cost to keep it relevant & b) can’t afford to keep unlocking nodes to allow us to equip mods on newly attained rolls we gain. Bungie please let us fully embrace this new armor system you have created - the mats/glimmer/cores & now dozens of other upgrade materials we now need to trade/procure is making this into a complicated and cluttered mess where we sit here thinking if it is indeed worth even bothering to begin with. How do we know what a good roll is? how long do you want us to wait before upgrading? please share the strategy you were hoping players would adopt with this? Was it don’t bother creating builds till you hit 960 power, and keep hold of any 61 point gear you grab along the way? I really don’t have the vault space or inclination to horde that much stuff on multiple characters it would be nice if we could use it to improve ourselves as we go rather than waiting till the end of the season when presumably the gear power climb will begin anew.