It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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Y2: We're bringing back random Rolls. *Cheers* Y3: We're adding even more customization. *Cheers* Sees exactly how Armor 2.0 actually works. *Explodes* it's yet another boneheaded move by Bungie to not give players freedom but again further restrict them while hashing old reasons to grind. Just like all the changes Bungie has made since Destiny 1 Day 1. They dislike what they've created or how players are utilizing the tools at their disposal. Those perks didn't work quite as we expected so let's restrict what mods players can use based off what element their armor is and call it Armor 2.0. There's absolutely no reason all armor can't use the same mods. Why do I need a piece of void armor to equip grenade launcher scavenger? Are grenade launchers all void? No. It's baffling and another idiotic Bungie idea. Actually there's no reason to have this bs elemental system on armor to begin with. Well actually there probably is now because incoming elemental and splash damage from mobs are through the roof atm. I'm glad I kept most my old gear because there's a chance there are some pieces that I'll be forced to continue using or at least use in the interim.