It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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Agreed. There was no need to remove the damage resistance from mw armor, especially seeing the costs now. The energy and stat system seems pretty good, but they could have left super regen as it was, including orbs when you consider the ~balance~ to crits. Having mods tied to energy type is more weaponized tedium, as we're used to. On another note, exotic armor was supposed to have random stat rolls from xur. Lo and behold, nezarec is the same from him as it is in collections. Amazing.