This thread is inspired by another: view original post
Look, all the same fancy talk you keep repeating means nothing if you don't deliver. And you can't sugar coat shit into being okay, that crappy foundation with still collapse under all that sugar.
I'm tired of being told that this year is the year that you [i]really[/i] start telling us where you going
I'm tired of being told that I'm on the journey with you, if I weren't, I wouldn't even be here, I get it already, I would have jumped off long ago like so many others if I just couldn't deal with you as a traveling companion anymore.
I'm tired of being told you want to not dictate the game, yet in reality, you do because you're the one driving the bus on this journey, and we're stuck in the very back of it while Datto and friends have all the front seats. I can't complain about them directly, but I only find myself more distasteful of them when their high profile and easy direct line to the team somehow some way feels like a detriment to the core player experience.
Your chase to challenge them scares me dearly because if I can have such a hard time trying to pick up the slack of others in Crown of Sorrow, what are the chances I can even do anything for them in Garden of Salvation. I can't cure lesser skilled players, I don't have some elite clan of a bunch of random people I will never really know, my friends stopped taking this game seriously because they found it impossible to take you seriously (I'm sure many can relate). The game is easy when you're good at at it, but a nightmare when you're not.
I know challenging the hardcore is always a goal, but you can't compromise the experience of others in favor of it. Auto-reload does not mean jack shit if the group can barely make it to a damage phase or actually get any shots off and survive until the next one. Just because some found out they're too good at the game does not mean that everyone else should get screwed.
I'm tired of this evolving world ideology meaning activities have to go. They don't.
The annual pass added around 11 GBs to the not over 100GB Forsaken release. Obviously you can't expand the game forever, the Tiger engine is horrible and you need something that allows faster changes and better file compression. You can afford to not take out 4 activities however. I honestly doubt that whatever happens in Undying's end is just 100% nullifying the possibility of ever running Offensive ever again, if the concept of it having ended in the timeline is suddenly a problem, remember your logic for strikes after [b]Cayde died[/b], they're just "moments in time". So guess what, when Undying ends, Vex Offensive has 100% fair grounds to follow the same logic as a [b]moment in time[/b] when the vex were invading. I feel very uninterested in future seasons since you want to carry the scariness of the digital age to the next stage with literal renting of [i]activities[/i], going even further than a battle pass does with buying the ability to get certain things before they're gone. Now you have to buy the ability to [i]do[/i] things before it's gone forever. That small consideration of people's money matters a lot and ignoring it can push away from sales. As it stands, after a certain season, your 10 dollars will only get you exotic quests and maybe a raid, much less valuable than it was originally with its activity, battle pass rewards, and its little story arc through it that you would have followed.
You do not need to play the FOMO card in order to create memories for people. "I was there when..." is something you must let happen naturally, because when you try to force it with FOMO tactics on stuff people are [b]paying for[/b] you look scummy. I was there when hype for Destiny was truly possible, I was there when that Vault opened for the first time for anyone. I was there when that heart send a message, when that son cried into the dark, when that convict fell, when Willbreaker shattered, when the Lords deemed a new generation, when the Tower fell, when the Traveler awoke, when a friend fell, when a shape-shifting wish dragon just stood there and got memed, when Trials turned PvP into a meta craphole, when Thorn was left unchecked for too long, when high range shotguns ruined my favorite jump, when people held hands for dear life, when so many of these things happened. They did not need to be removed from the game to be memories, they were memorable outright, even if they sucked and shouldn't have existed. It's one thing to escalate the story through a progressive arc that has this big thing happen that everyone can get into, but it's another when the thing has a price tag attached.
It's just wrong is what I'm saying, please don't do it, if the Annual pass amounted to 11GB, what's another 11 on top of Shadowkeeps actual resulting size since there's no way in hell it'll actually be 165GB (let people uninstall other languages to cut down on size too).
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The thing is the players they are building the game for are the ones that will play every time they get a chance. There is no FOMO because we will finish the new content the day or first few days it's released. You don't have to buy the 10 season to play the main game, stick to what you can keep up with or go to a traditional style game not a live service game where players are constantly asking for more things to do.