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originally posted in:Generation Vice
Edited by Chillton: 7/30/2019 6:22:34 AM
2

Generation Vice: Chimera Index (Page 3)

PAGE 2: https://www.bungie.net/en/Groups/Post?groupId=3774846&postId=252478002&sort=0&page=0 — [b][i]GRADE 3 DRIVE [-€400,000]:[/i][/b] [b]GENODE MAXIMUM: 3 (physical capabilities, cosmetic bodily features [i.e. teeth, nails, eyes, ears, hair, coloration, tail, fur, scales, feathers, etc.], full subject form [with original intelligence and memories of original form])[/b] + [b][u]FORMICID (ants) [-€3,000]:[/u][/b] ABILITIES [1 Gen.]— Enhanced strength (can manipulate up to double user’s body weight), enhanced senses (touch [vibrational], smell), enhanced reflexes (decreased reaction time/reflexive movement speed), palm/sole traction (for climbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), quieter voice. FEATURES [2 Gen.]— Cranial antennae, compound eyes, second pair of arms, smaller ears, exoskeletal skin (soft). + [b][u]ORTHOPTERAN (grasshoppers, crickets, locusts) [-€3,250]:[/u][/b] ABILITIES [1 Gen.]— Enhanced agility (jumping/leaping distance), enhanced senses (touch [vibrational], sight [field of view]), enhanced reflexes (decreased reaction time/reflexive movement speed), palm/sole traction (for climbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), quieter voice. FEATURES [2 Gen.]— Cranial antennae, compound eyes, second pair of arms, smaller ears, vestigial dorsal wings, longer legs, exoskeletal skin (soft). + [b][u]MANTID (mantises) [-€3,500]:[/u][/b] ABILITIES [1 Gen.]— Enhanced strength (can manipulate up to double user’s body weight), enhanced senses (sight [field of view]), enhanced reflexes (decreased reaction time/reflexive movement speed), palm/sole traction (for climbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), carnivorous diet, quieter voice. FEATURES [2 Gen.]— Cranial antennae, larger, compound eyes, second pair of arms, longer arms (top pair), smaller ears, exoskeletal skin (soft). + [b][u]ARACHNID (spiders, scorpions, etc.) [-€3,750]:[/u][/b] ABILITIES [1 Gen.]— Enhanced senses (touch [vibrational], sight [field of view]), palm/sole traction (for climbing), venomous bite (kills untreated victims in 20 turns), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), carnivorous diet. FEATURES [2 Gen.]— Enlarged fangs, second, third, and fourth pair of eyes (each of which are compound), second and third pair of arms, smaller ears, vestigial dorsal wings, exoskeletal skin (soft). + [b][u]BLATTODEA (roaches) [-€4,000]:[/u][/b] ABILITIES [1 Gen.]— Enhanced damage resistance (extreme temperatures, radiation, starvation), enhanced senses (smell), enhanced reflexes (decreased reaction time/reflexive movement speed), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature). FEATURES [2 Gen.]— Cranial antennae, compound eyes, second pair of arms, smaller ears, exoskeletal skin (soft). + [b][u]CRUSTACEAN (crabs, lobsters, shrimps, etc.) [-€4,250]:[/u][/b] ABILITIES [1 Gen.]— Enhanced strength (can manipulate up to double user’s body weight), enhanced damage resistance (decreased injury from physical attacks), amphibious respiration (can breathe above and beneath water), palm/sole traction (for climbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), external bodily mucus (must bathe in water 3 times a day to avoid drying up). FEATURES [2 Gen.]— Cranial antennae, compound eyes, second pair of arms, fused digits (two fingers/toes and thumb/big toe), smaller ears, exoskeletal skin (hard). + [b][u]CEPHALOPOD (octopuses, cuttlefish, etc.) [-4,500]:[/u][/b] ABILITIES [1 Gen.]— Enhanced strength (can manipulate up to double user’s body weight), enhanced bodily regeneration (bodily lacerations regenerate within 1 day, dismembered body parts regenerate within 6 months), enhanced senses (sight [field of view]), enhanced finesse (movement fluidity, silence of movement), enhanced bodily flexibility, camouflage (bodily pigmentation shifting), amphibious respiration (can breathe above and beneath water), palm/sole traction (for climbing/grabbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), carnivorous diet, external bodily mucus (must bathe in water 3 times a day to avoid drying up). FEATURES [2 Gen.]— Second and third pairs of arms, fused digits (two fingers/toes and thumb/big toe), calloused lips, larger ears, larger eyes, brighter eye color, softer skin/flesh. + [b][u]PLATYHELMINTH (flatworms) [-€8,750]:[/u][/b] ABILITIES [1 Gen.]— Enhanced bodily regeneration (bodily lacerations regenerate within 40 turns, dismembered body parts regenerate within 7 days), enhanced bodily flexibility, amphibious respiration (can breathe above and beneath water), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), carnivorous diet. FEATURES [2 Gen.]— Shorter limbs, smaller ears, smaller eyes, softer skin/flesh. + [b][u]TARDIGRADE (water bears) [-€25,000]:[/u][/b] ABILITIES [1 Gen.]— Enhanced damage resistance (extreme temperatures, extreme pressure, dehydration, radiation, toxins, outer space), amphibious respiration (can breathe above and beneath water), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), external bodily mucus (must bathe in water 3 times a day to avoid drying up). FEATURES [2 Gen.]— Second and third pairs of arms, smaller eyes, smaller ears, huskier body build, softer skin/flesh. + [b][u]MEDUSAZOAN (jellyfish) [-€100,250]:[/u][/b] ABILITIES [1 Gen.]— Enhanced bodily regeneration (bodily lacerations regenerate within 1 day, dismembered body parts regenerate within 3 months), reverse aging (20-year reversion to the physical age of 5 if original physical is age is 25 or older), toxic secretion (skin secretes nerve toxin oil when touched), enhanced bodily flexibility, amphibious respiration (can breathe above and beneath water), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), external bodily mucus (must bathe in water 3 times a day to avoid drying up), decreased movement speed. FEATURES [2 Gen.]— Six more pairs of arms (each of which are very thin), fused digits (two fingers/toes and thumb/big toe), smaller eyes, smaller ears, translucent skin/flesh, softer skin/flesh, looser body. + [b][u]MORPHOCORPID (mimics) [-€500,500]:[/u][/b] ABILITIES [1 Gen.]— Bodily morphosis (morph and warp bodily tissue into any shape, density, texture, or color at will), biofusion (fuse tissue with that of another organism to ingest it and add to own body mass), enhanced damage resistance (extreme temperatures, extreme pressure, dehydration, radiation, toxins, outer space), amphibious respiration (can breathe above and beneath water), enhanced bodily regeneration (bodily lacerations regenerate within 10 turns, dismembered body parts regenerate within 30 turns), enhanced senses (touch [vibrational]), enhanced finesse (movement fluidity, silence of movement), enhanced bodily flexibility, amphibious respiration (can breathe above and beneath water), vampirism (contact with sunlight/UV rays inflicts lethal allergic tissue reaction). FEATURES [2 Gen.]— Paler bodily complexion.
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  • All of these are really extreme, but awesome. So that last one is pretty much a literal shape shifter. How does one get the dna from subjects? Would you have to kill a subject, or could you steal it so to speak, for instance taking a sample from a human without them knowing?

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