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originally posted in:Generation Vice
Edited by Chillton: 8/7/2019 6:53:37 PM
7

Generation Vice: Skill Drives

[i][b]Skill drives are cyberneural microchips which program specific skill sets into their user’s mind via rig insertion, making said user an expert in a specific field of physical and mental gymnastics as quickly as he/she can insert the chip into his/her rig; can be inserted and removed from rig on a whim, removal only resulting in mild nausea and loss of provided skill sets until drive is reinserted into rig.[/b][/i] • • • [b][u]RANGER[/u][/b] [i]Become one with the gun.[/i] - [b]GRADE 1 [-€50,000]:[/b] + Draw and use a firearm in the same turn. + Lower recoil by one tier on all equipped firearms. + Heighten accuracy by one tier on all equipped firearms. [b]GRADE 2 [-€75,000]:[/b] + Draw and use a firearm in the same turn. + Reload and use a firearm in the same turn. + Lower recoil by two tiers on all equipped firearms. + Heighten accuracy by two tiers on all equipped firearms. + Independently repair any damages on any firearm. [b]GRADE 3 [-€100,000]:[/b] + Reload and use a firearm in the same turn. + Draw and use a firearm in the same turn. + Lower recoil by three tiers on all equipped firearms. + Heighten accuracy by three tiers on all equipped firearms. + Heighten range by one tier on all equipped firearms (via acute angling and advanced triangulation management of shots). + Independently repair any damages on any firearm. + Independently install any mod/attachment onto any firearm. — [b][u]FENCER[/u][/b] [i]You can bring a knife to a gunfight; you may be at fault for one or a few deaths, but you’ll come out just fine.[/i] - [b]GRADE 1 [-€50,000]:[/b] + Draw and use a melee weapon in the same turn. + Block any equal-scaled melee attack with a melee weapon. + Parry (simultaneously block and stun opponent for one turn) any equal-scaled melee attack with a melee weapon. [b]GRADE 2 [-€75,000]:[/b] + Draw and use a melee weapon in the same turn. + Block any equal-scaled melee attack with a melee weapon. + Parry any equal-scaled melee attack with a melee weapon. + Counter (simultaneously block and strike opponent) any equal-scaled melee attack with a melee weapon. + Independently repair any damages on any melee weapon. [b]GRADE 3 [-€100,000]:[/b] + Draw and use a melee weapon in the same turn. + Block any equal-scaled melee attack with a melee weapon. + Parry any equal-scaled melee attack with a melee weapon. + Counter any equal-scaled melee attack with a melee weapon. + Deflect any equal-scaled ranged attack with a melee weapon. + Independently repair any damages on any melee weapon. + Independently install any mod/attachment onto any melee weapon. — [b][u]BRAWLER[/u][/b] [i]Who needs a weapon when you have yourself?[/i] - [b]GRADE 1 [-€50,000]:[/b] + Dodge any equal-scaled melee attack. + Block any equal-scaled melee attacks with your arms or legs. + Receive ordinary (non-instantaneously incapacitating or killing) melee strikes without being stunned. [b]GRADE 2 [-€75,000]:[/b] + Dodge any body-based melee attack. + Block any equal-scaled melee attacks with your arms or legs. + Receive ordinary melee strikes without being stunned. + Counter (simultaneously block and strike opponent) any equal-scaled melee attack with your hands. [b]GRADE 3 [-€100,000]:[/b] + Dodge any body-based melee attack. + Block any equal-scaled melee attacks with your arms or legs. + Receive ordinary melee strikes without being stunned. + Counter (simultaneously block and strike opponent) any equal-scaled melee attack with your hands. + Instantly incapacitate opponents with a single strike (via pressure points) with your hands or feet (NOTICE: attack can be dodged, blocked, parried, or countered by Fencers and other Brawlers). + Disarm (and attack in the same turn) your opponents using your hands or feet. — [b][u]RUNNER[/u][/b] [i]You put the hardcore in parkour.[/i] - [b]GRADE 1 [-€50,000]:[/b] + Outrun any unenhanced human. + Clamber up any vertical surface twice your height (and, optionally, leap from it). + Jump half your bodily height (vertically) and leap twice your bodily height (horizontally). + Perform slides, dive-rolls, flips, and kip-ups. [b]GRADE 2 [-€75,000]:[/b] + Outrun any unenhanced human or enhanced human. + Clamber up any vertical surface twice your height (and, optionally, leap from it). + Jump your bodily height (vertically) and leap three times your bodily height (horizontally). + Perform slides, dive-rolls, flips, and kip-ups. + Perform swings and wall running. [b]GRADE 3 [-€100,000]:[/b] + Outrun any unenhanced human, enhanced human, or animal. + Clamber up any vertical surface twice your height (and, optionally, leap from it). + Jump your bodily height (vertically) and leap four times your bodily height (horizontally). + Perform slides, dive-rolls, flips, and kip-ups. + Perform swings and wall running. + Sprint silently. + Maintain perfect balance while traveling across narrow surfaces. — [b][u]RIDER[/u][/b] [i]All you need to succeed in life is a toolkit and a car. Or a bike, depending on your taste. Maybe even a mech?[/i] - [b]GRADE 1 [-€50,000]:[/b] + Successfully drift around sharp turns with any car, motorcycle, or board. + Perform successful evasive drifts and merges (around vehicular and environmental obstacles) with any car, motorcycle, or board. + Independently repair any non-total damages on any car, motorcycle, or board. [b]GRADE 2 [-€75,000]:[/b] + Successfully drift around sharp turns with any car, motorcycle, or board. + Perform successful evasive drifts and merges (around vehicular and environmental obstacles) with any car, motorcycle, or board. + Assume perfect, fluid control over any piloted mech. + Independently repair any non-total damages on any car, motorcycle, or mech. + Independently install any mod onto any car, motorcycle, board, or mech. [b]GRADE 3 [-€100,000]:[/b] + Successfully drift around sharp turns with any car, motorcycle, or board. + Perform successful evasive drifts and merges (around vehicular and environmental obstacles) with any car, motorcycle, or board. + Assume perfect, fluid control over any piloted mech. + Perform successful evasive maneuvers (around vehicular and environmental obstacles) with any aircraft. + Independently repair any non-total or total damages on any car, motorcycle, mech, or aircraft. + Independently install any mod onto any car, motorcycle, board, mech, or aircraft. — [b][u]TALKER[/u][/b] [i]One could say that you have a way with words… But that’s just your arch-nemesis speaking after you persuaded him/her to do so.[/i] - [b]GRADE 1 [-€50,000]:[/b] + Persuade any unenhanced person to speak specific dialogue. + Persuade any unenhanced person to perform any peaceful task. [b]GRADE 2 [-€75,000]:[/b] + Persuade any unenhanced person to speak specific dialogue. + Persuade any unenhanced person to perform any peaceful or non-peaceful task. + Persuade any unenhanced person to cut prices in half during trade. [b]GRADE 3 [-€100,000]:[/b] + Persuade any unenhanced person or enhanced person (another Talker) to speak specific dialogue. + Persuade any unenhanced person or enhanced person (another Talker) to perform any peaceful or non-peaceful task. + Persuade any unenhanced or enhanced person to not charge any credits during trade. — [b][u]SKILL BLANK (no skill drive, -€0)[/u][/b]
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