originally posted in:Generation Vice
[i][b]Skill drives are cyberneural microchips which program specific skill sets into their user’s mind via rig insertion, making said user an expert in a specific field of physical and mental gymnastics as quickly as he/she can insert the chip into his/her rig; can be inserted and removed from rig on a whim, removal only resulting in mild nausea and loss of provided skill sets until drive is reinserted into rig.[/b][/i]
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[b][u]RANGER[/u][/b]
[i]Become one with the gun.[/i]
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[b]GRADE 1 [-€50,000]:[/b]
+ Draw and use a firearm in the same turn.
+ Lower recoil by one tier on all equipped firearms.
+ Heighten accuracy by one tier on all equipped firearms.
[b]GRADE 2 [-€75,000]:[/b]
+ Draw and use a firearm in the same turn.
+ Reload and use a firearm in the same turn.
+ Lower recoil by two tiers on all equipped firearms.
+ Heighten accuracy by two tiers on all equipped firearms.
+ Independently repair any damages on any firearm.
[b]GRADE 3 [-€100,000]:[/b]
+ Reload and use a firearm in the same turn.
+ Draw and use a firearm in the same turn.
+ Lower recoil by three tiers on all equipped firearms.
+ Heighten accuracy by three tiers on all equipped firearms.
+ Heighten range by one tier on all equipped firearms (via acute angling and advanced triangulation management of shots).
+ Independently repair any damages on any firearm.
+ Independently install any mod/attachment onto any firearm.
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[b][u]FENCER[/u][/b]
[i]You can bring a knife to a gunfight; you may be at fault for one or a few deaths, but you’ll come out just fine.[/i]
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[b]GRADE 1 [-€50,000]:[/b]
+ Draw and use a melee weapon in the same turn.
+ Block any equal-scaled melee attack with a melee weapon.
+ Parry (simultaneously block and stun opponent for one turn) any equal-scaled melee attack with a melee weapon.
[b]GRADE 2 [-€75,000]:[/b]
+ Draw and use a melee weapon in the same turn.
+ Block any equal-scaled melee attack with a melee weapon.
+ Parry any equal-scaled melee attack with a melee weapon.
+ Counter (simultaneously block and strike opponent) any equal-scaled melee attack with a melee weapon.
+ Independently repair any damages on any melee weapon.
[b]GRADE 3 [-€100,000]:[/b]
+ Draw and use a melee weapon in the same turn.
+ Block any equal-scaled melee attack with a melee weapon.
+ Parry any equal-scaled melee attack with a melee weapon.
+ Counter any equal-scaled melee attack with a melee weapon.
+ Deflect any equal-scaled ranged attack with a melee weapon.
+ Independently repair any damages on any melee weapon.
+ Independently install any mod/attachment onto any melee weapon.
—
[b][u]BRAWLER[/u][/b]
[i]Who needs a weapon when you have yourself?[/i]
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[b]GRADE 1 [-€50,000]:[/b]
+ Dodge any equal-scaled melee attack.
+ Block any equal-scaled melee attacks with your arms or legs.
+ Receive ordinary (non-instantaneously incapacitating or killing) melee strikes without being stunned.
[b]GRADE 2 [-€75,000]:[/b]
+ Dodge any body-based melee attack.
+ Block any equal-scaled melee attacks with your arms or legs.
+ Receive ordinary melee strikes without being stunned.
+ Counter (simultaneously block and strike opponent) any equal-scaled melee attack with your hands.
[b]GRADE 3 [-€100,000]:[/b]
+ Dodge any body-based melee attack.
+ Block any equal-scaled melee attacks with your arms or legs.
+ Receive ordinary melee strikes without being stunned.
+ Counter (simultaneously block and strike opponent) any equal-scaled melee attack with your hands.
+ Instantly incapacitate opponents with a single strike (via pressure points) with your hands or feet (NOTICE: attack can be dodged, blocked, parried, or countered by Fencers and other Brawlers).
+ Disarm (and attack in the same turn) your opponents using your hands or feet.
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[b][u]RUNNER[/u][/b]
[i]You put the hardcore in parkour.[/i]
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[b]GRADE 1 [-€50,000]:[/b]
+ Outrun any unenhanced human.
+ Clamber up any vertical surface twice your height (and, optionally, leap from it).
+ Jump half your bodily height (vertically) and leap twice your bodily height (horizontally).
+ Perform slides, dive-rolls, flips, and kip-ups.
[b]GRADE 2 [-€75,000]:[/b]
+ Outrun any unenhanced human or enhanced human.
+ Clamber up any vertical surface twice your height (and, optionally, leap from it).
+ Jump your bodily height (vertically) and leap three times your bodily height (horizontally).
+ Perform slides, dive-rolls, flips, and kip-ups.
+ Perform swings and wall running.
[b]GRADE 3 [-€100,000]:[/b]
+ Outrun any unenhanced human, enhanced human, or animal.
+ Clamber up any vertical surface twice your height (and, optionally, leap from it).
+ Jump your bodily height (vertically) and leap four times your bodily height (horizontally).
+ Perform slides, dive-rolls, flips, and kip-ups.
+ Perform swings and wall running.
+ Sprint silently.
+ Maintain perfect balance while traveling across narrow surfaces.
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[b][u]RIDER[/u][/b]
[i]All you need to succeed in life is a toolkit and a car. Or a bike, depending on your taste. Maybe even a mech?[/i]
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[b]GRADE 1 [-€50,000]:[/b]
+ Successfully drift around sharp turns with any car, motorcycle, or board.
+ Perform successful evasive drifts and merges (around vehicular and environmental obstacles) with any car, motorcycle, or board.
+ Independently repair any non-total damages on any car, motorcycle, or board.
[b]GRADE 2 [-€75,000]:[/b]
+ Successfully drift around sharp turns with any car, motorcycle, or board.
+ Perform successful evasive drifts and merges (around vehicular and environmental obstacles) with any car, motorcycle, or board.
+ Assume perfect, fluid control over any piloted mech.
+ Independently repair any non-total damages on any car, motorcycle, or mech.
+ Independently install any mod onto any car, motorcycle, board, or mech.
[b]GRADE 3 [-€100,000]:[/b]
+ Successfully drift around sharp turns with any car, motorcycle, or board.
+ Perform successful evasive drifts and merges (around vehicular and environmental obstacles) with any car, motorcycle, or board.
+ Assume perfect, fluid control over any piloted mech.
+ Perform successful evasive maneuvers (around vehicular and environmental obstacles) with any aircraft.
+ Independently repair any non-total or total damages on any car, motorcycle, mech, or aircraft.
+ Independently install any mod onto any car, motorcycle, board, mech, or aircraft.
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[b][u]TALKER[/u][/b]
[i]One could say that you have a way with words… But that’s just your arch-nemesis speaking after you persuaded him/her to do so.[/i]
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[b]GRADE 1 [-€50,000]:[/b]
+ Persuade any unenhanced person to speak specific dialogue.
+ Persuade any unenhanced person to perform any peaceful task.
[b]GRADE 2 [-€75,000]:[/b]
+ Persuade any unenhanced person to speak specific dialogue.
+ Persuade any unenhanced person to perform any peaceful or non-peaceful task.
+ Persuade any unenhanced person to cut prices in half during trade.
[b]GRADE 3 [-€100,000]:[/b]
+ Persuade any unenhanced person or enhanced person (another Talker) to speak specific dialogue.
+ Persuade any unenhanced person or enhanced person (another Talker) to perform any peaceful or non-peaceful task.
+ Persuade any unenhanced or enhanced person to not charge any credits during trade.
—
[b][u]SKILL BLANK (no skill drive, -€0)[/u][/b]
English
#Offtopic
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Talker seems kinda OP not gonna lie
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I really like the sounds of Ranger, Fencer and Runner...Ooh the possibilities!
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So I probably have no credits. Is there an alternative way to obtain credits?
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Oh the possibilities! This is getting good!
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*Cracks* [b]SOUNDS DUMBSES[/b]
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I might get Talker.
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Edited by Chillton: 5/31/2019 6:56:58 AMGroup for text-based RPG this is involved with: https://www.bungie.net/en/Groups/Chat?groupId=3774846 Join if you’re interested in playing or observing!