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Edited by The First Aifos: 5/22/2019 10:36:02 PM
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Aifos Tonight—A weekly general gaming post (6)

Good evening everybody! This is Aifos coming to you alive from Aifos Tonight! Today we have not one, not two, but three guest stars! That are also technically only one guest star! That’s right, I’m talking about Platinum the Trinity! [b]An interview with Luna, Sena, & Trinity, a.k.a. Platinum[/b] [spoiler]Luna: “Hahaha! Looks like somebody didn’t get the memo!” What memo? Sena: “Well.. See we kinda..” Megumi: “Aifos, you’re fired.” What!? You can’t fire me! The show is literally called Aifos Tonight! Luna: “Not anymore, loser! Now it’s Luna’s Show Starring Luna!” Hold on, you’re saying she’s replacing me? Megumi: “The audience has spoken, Aifos. Your delay announcement got higher ratings than you’re last show.” That doesn’t mean anything, you can’t do this! This is my show! Megumi: “Harumph, take him offstage.” This is unfaaaaaair![/spoiler] Luna: “Alright! Now it’s Luna’s turn! This show’s gonna be better than anything Aifos ever posted!” Sena: “That’s not very nice, Luna, we could at least-“ Luna: “Alright! Next segment!” [b]Bits of Design[/b] A flawless integration of genres—Tekken 7 [spoiler]To someone outside the fighting game community, a 2D fighter & a 3D fighter might seem really similar, but to anyone who actually plays them, you’ll know they’re about as similar as Mario Kart & Forza, sharing the basic idea, but being wildly different past that. That is, except for one. Tekken 7 is, in most respects, a 3D fighter. That being said, three characters in particular (Eliza, Akuma & Geese) are designed to play like 2D fighters. Now, obviously they aren’t [i]exactly[/i] like 2D fighters, but they play similarly enough to one, to give a 2D player a sense of faniliarity, in an otherwise radically differebt game, and do so in a way that doesn’t destroy the balance. That seems pretty cool to me![/spoiler] Luna: “How boring! 3D fighters are the worst! Luna thinks 2D fighters are so much better!” Sena: “Luna, we’re supposed to be supporting games, not putting them down!” Luna: “Whatever, Sena! Luna can do what she wants!” [b]The Sound of OSTs[/b] [url=https://youtu.be/BNaKTKQWORY]Acid Hues[/url]-Off the Hook (Splatoon 2) [spoiler]Acid Hues is one of the several songs that can play during a Splatfest in Splatoon 2, and like all the Splatfest songs, it is performed by the fictional band Off the Hook! It’s my personal favorite out of the Splatfest tunes, probably my favorite in the whole game. Although some kf the Octo Expansion songs were pretty fresh.[/spoiler] Luna: “Woah, why’s it so windy all of a sudden? Woah, too windy! Aaah! Aaaaaah!” *gets blown offstage* Rachel: “Megumi, this is completely unacceptable. As per your contract, Aifos can’t be fired. Valkenhyne, show him.” Megumi: “Huh.. Looks like you’re right. Alright then, back to Aifos Tonight it is!” Really? Just in time for the final segment, too! Rachel: “Yes. Now we’re even.” [b]Luna’s Super Awesome Game Recommendation![/b] Team Sonic Racing [spoiler]Team Sonic Racing is the third game in Sumo’s Sonic themed Kart racers. It’s slightly slower paced than the other two, but has one thing that sets it apart from any other kart racer; Team mechanics! You can’t just win yourself, as if you score first, but your team is in 11th & 12th, you’ll easily be beaten in score by the team in 2nd, 3rd & 4th. The result is you working together so that your whole team succeeds, via slingshots, item transfers & skim boosts! The team mechanics aren’t perfect, for instance, the way slingshotting works encourages you to follow your team, but technique & power type characters each have special routes they can take that the other types can, which can result in worsening your team’s standing. But, for the most part it’s a blast! I don’t know if I [i]prefer[/i] it to Mario Kart, but it’s definitely unique enough to warrent getting it as a separate game rather than comparing them![/spoiler] But what about you? Got any neat mechanics you want to talk about? How about some cool music? Game recommendations? Whatever the case, that’s all for now folks, jambuhbye!

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  • Edited by SpongyMallard7: 5/26/2019 2:20:24 PM
    A game that many people probably don't know about is, Dreams. It's currently only the creator tools. Media Molecule released it in early access(it's not half broken like EA steam games, so no worries) they are still working on the story mode, but for anyone on PS4 who is really creative, it's a must have. You can create you own music, levels, games, art, character models and basically whatever you can think of. Someone has already made a P.T. level and it's insane how good it looks.

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    • Sony is suing you for your use of Platinum

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      • I know this weekly thread is primarily geared towards discussing actual games, but it's the business of gaming that's on my mind right now. I'm thinking about how friendly Microsoft and Nintendo are getting, and wondering how much of an impact it's going to have. I mean, I don't expect over much to happen, but it's still interesting to think about. Microsoft are allowing more and more of their exclusive titles on Switch, and now even have their online software porting over. What's next? Rare Replay on Switch? Halo/Gears/Forza on Switch? Mario and Zelda on Xbox? I doubt it will go all that far, but a fully developed partnership between Nintendo and Microsoft would be fantastic, for them and us. The world's most powerful console, and the world's best video game developer, rolled into one? PlayStation is doing well now, but this admittedly extremely unlikely partnership... really should be considered imo.

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        • Edited by Psyntifik: 5/23/2019 2:00:46 AM
          [quote]TEKKEN 7[/quote] Yes, Aifos! [quote]Got any neat mechanics you want to talk about?[/quote] Too Many Bones. Too Many Bones is one of the highest quality board games I've ever played - let alone owned. It uses an incredibly interesting dice roll mechanic based around your pool being built from various dice that make up your -- upgradable -- skill tree. For example, expanding into a heal ability not only gives me that extra skill, but also an extra unique dice to roll when it comes time to use it. Using skills are tied to actions, meaning I can't just unlock everything then blow my entire tree on a single throw - there's a careful balance when deciding what dice to roll and what skills to use alongside them. Each character also has a unique "Back-Up Plan". Misses on a dice can be used to throw into a back-up meter, sacrificing them to that meter until I decide to spend it (meaning I couldn't use that heal again until I pull it from my back-up plan). There are ~6 phases of a back-up plan and I can pull the dice from it at any time to use the ability that correlates with the amount of dice I have stored. Dice can also be sacrificed and stored for extra actions, defensive properties, or a few other things. There's roughly 25 dice to a character, and no dice or skills are the same across all 9 characters. Just talking about this game gets me excited. It's phenomenal. [quote]How about some cool music?[/quote] https://www.youtube.com/watch?v=NknjE2SBPxw The Fields of Ard Skellig - The Witcher 3 Quite literally "cool". This game had a lot of atmosphere, and the haunting chill of this song combined with the beautiful mountain scenery really made me feel like I was there. [quote]Game recommendations?[/quote] https://www.youtube.com/watch?v=CtP6mNeN6yE&has_verified=1 A Plague Tale: Innocence. In this stealth/action game you play as a young girl escorting her brother through a plague ravaged France as you flee from the Inquisition. Not a lot can be said for the mechanics or animations of this game other than they're pretty standard and probably what you expect from a less-than-AAA-priced game. Where this game proves it was made with a lot of heart is in its gripping, bleak narrative, both its likable and hateable characters, beautiful soundtrack, and outstanding voice acting. I'm not particularly one to enjoy heavy handed emotion, and I firmly believe stealth games need a total f*cking revamp, but A Plague Tale was truly an enjoyable game.

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          • Edited by Panchificus: 5/23/2019 4:31:54 PM
            Alright now I know you don’t like Mortal Kombat but I absolutely must talk about the new fatal blows and offensive/defensive meters. Previously we had X-Rays and a shared meter. If you want to know how exactly the meters and X-Rays worked in the past then click on the spoiler! [spoiler] In the last 2 games we had the X-rays which you could only activate if you had your meter built up all the way to 3 bars. You do this by dealing/receiving damage but receiving it always granted you more. A bar of the meter could be consumed to either enhance certain special moves or break and escape your opponents combo. So basically it forced aggressive players to play smarter and manage their meter wisely while also giving the defensive player more chances to recuperate and gain the offensive. Only problem with this was that once you reached mid-high tier play and learned a few combos, X-rays were pretty much just a waste of an entire meter. Why use an X-Ray when you can just do a combo that deals more damage and costs less? Or use it defensively and negate the damage you receive? [/spoiler] But now MK 11 has replaced the X-Rays with the new Fatal Blows and has separated offensive and defensive capabilities into 2 different meters (2 bars each) that recharge with time. Offensive meters are simply used to enhance your special attacks. Defensive meters can be used to either breakaway from your opponents combo at the cost of a full defensive meter, use a single bar to do wake up attacks to poke your opponent and interrupt them, or combat roll through your opponent to either get out of a corner or close the distance they might have created. Fatal Blows can only be activated if you are at or below 1/3 of your health. Once you land a successful fatal blow, it’s gone for the rest of the match. So it serves as both a catch-up mechanic and a trump card to win the round or match. It’s just so awesome to see the fight transform into a game of zoning, positioning, strategy and footsies once you reach a certain amount of health since both players don’t want to risk being susceptible to a fatal blow and it adds a whole new layer of tension late game.

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            • Maybe I'm just a brainwashed Sonic fan, but I really want Team Sonic Racing despite having no investment in the genre. [spoiler]got go fas[/spoiler] I wish I had new games to talk about but I'm poor as [i]heck[/i]

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              • Edited by Mister Mustard: 5/22/2019 5:23:53 PM
                Halo Infinite is rumored to have a 500 million dollar budget, which would make it the most expensive game ever made by far. So that’s...interesting to say the least. E3 can’t come soon enough.

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                • Edited by Bopsheezi: 5/23/2019 6:25:29 PM
                  Ok. We're getting info on job changes for FFXIV ShadowBringers later today, and I'm super excited to hear some of the changes to my favorite jobs. If these leaks are to be believed...OH BOY DARK KNIGHT BOP IS UNSTOPPABLE! ALL ABOARD THE EDGE TRAIN! TOOT TOOT! Oh, and so I'm providing something to the thread, have the ShadowBringers trailer! https://youtu.be/4tyuIh12_HU

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                    I just wanna try Mordhau

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                    • While browsing YouTube I stumbled upon an interesting game trailer. No idea what the game’ll be like, but it reminds me of Gravity Rush which is enough to get me interested!

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                      • [quote] Team mechanics! You can’t just win yourself, as if you score first, but your team is in 11th & 2th, you’ll easily be beaten in score by the team in 2nd[/quote] Aifos, how did you manage to misspell 2nd and then get it right not even half a sentence later? :P I've been playing a lot of Monster Hunter World recently, it's pretty fun. Iceborn, the new expansion, is coming out on september sixth or somewhere around there, so that's neat.

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                        • Mega bumpy

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                          • love it

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                            • All that’s on my mind rn is Bloodborne. Good God.... That Darkbeast fight is still fresh in my mind....

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                              • All I want to say is........ [spoiler]the E3 2019 game lineup looks terrible[/spoiler]

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                                • Edited by Pyrus: 5/22/2019 7:20:02 PM
                                  [quote]Got any neat mechanics you want to talk about? [/quote] I've always loved games that include slow motion into their gameplay. It really helps make an attack feel more brutal and extra satisfying. One of my favourites is the Sniper Elite series. With Sniper Elite, as well as including a slow-motion attack it also features X-ray attacks, so it really makes you feel the full lethality of the sniper rifle in your hands! And then there's Superhot, My favourite VR game so far. With time moving only when you're moving, the game feels much more tactical, as you have to plan how you are going to clear all of the enemies without dying. The game is DEFINITELY much better in VR, As it's main mechanic definitely feels more flexed out. It's the most innovative shooter I've played in years! [quote]How about some cool music? [/quote]Well, I'm replaying Fire Emblem Fates at the moment. I'm doing the Birthright route. I've always loved [url=https://youtu.be/ENwFAmeWEYk]Lost In Thoughts All Alone.[/url] Whats cool about it is that each of the lyrics is named after a chapter in Fates, and the lyrics do describe the story without revealing anything, so it really feels like a song of foreshadowing. [quote]Game recommendations?[/quote] Definitely these two games. Superhot is one of the most entertaining shooters I've played, as I've honestly never played a game like it before! Fire Emblem Fates is also really good, although personally I prefer Awakening. In terms of which version to get, I would recommend Birthright if it's your first Fire Emblem game. If you're experienced with Fire Emblem, Conquest is a solid choice as it does have a heightened difficulty level.

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                                  • What makes 3D fighters so different from 2D fighters?

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                                    • Edited by 10 Piece Mcnuggets: 5/22/2019 5:48:40 PM
                                      Alright, time for some music: [url=https://m.youtube.com/watch?v=JEggQjJPAAk]Mordremoth’s theme.[/url] This plays while you’re fighting the boss of the Heart of Thorns expansions in Guild Wars 2, the Elder Dragon of Plant And Mind Mordremoth. [url=https://m.youtube.com/watch?v=mrTqJAEO53Y]Kralkatorrick versus Aurene.[/url] This plays while the Crystal Elder dragon fights Aurene, a friendly dragon who’s actually the daughter of Kralkatorrick. [spoiler]If you couldn’t tell already, I really like Guild Wars 2 music.[/spoiler]

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                                      • Bump

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