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5/13/2019 2:31:51 PM
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[quote]There aren't 5 builds that are fun to use[/quote] Oh sure there are. Just because YOU haven't found them....doesn't mean that they don't exist. I'm only using five because the game makes it inconvenient to use MORE than five. 1. Specialist Markman. I run a high end build based around the brand that gives you bonuses for rifle damage (IIRC) . I have him spec'ed out for damage, armor and health...and very little skill power. Since this is basically a DPS class. I run a Police Mk. 17 with Lucky (missed shots returned to magazine) and Allegro. An M60 with Unhinged and Allegro since I generally take the crowd-control role. I also carry the Liberty exotic side arm for the holstered perk which partially refills the magazine when you damage armor and other weak points. Pairs very well with LMGs. 2. On Directive Demolitionist. My favorite. Its a hybrid build. I've speced out the gear set for skill power, blast damage, bleed damage, and "exotic" damage resistance. Which has allowed me on more than one occasion to simply TANK status effect attacks. Especially the chemical and ensare attacks that the True Sons like to use. I running a god-rolled MP-5 with STrained and allegro, with the same M-60 and exotic side-arm. I used to run a high-end back pack because I didn't like the six piece bonus. but with the proposed changes in this weeks patch, I swapped in the sixth piece. Not having to switch weapons to take advantage of the special ammo perk will make that perk a LOT more useful. 3. High-end Demolitionist. This is a more balanced build around demolistionist. Spec'ed for more fire arm damage and less for exotic damage. I find it more useful---and survivable----when playing the open world as a Demolitionist. 4. On Directive Survivalist. This build I use in situations where I need damage tailored for high priority target damage rather than area of effect. Since I find the crossbow better for that than the grenade launcher (its weak against armored targets) I run a god-rolled G36 Assault riflle with the talent for increased damage against targets on fire, and Allegro. I run the same M-60 and exotic sidearm. Shotguns are underpowered in this game, so I don't bother with them. This build will be absolute brutal in that crowd control roll with the changes to this gear set. 5. High-end Survivalist. Like the Demolitionist version, this is a more balanced build. Spec'ed for more firearm damage...and more survivable in solo and Open world play. I'm currently working on completing the "Hard Wired" gear set....I have two of the six pieces. I'm currently working on getting the Nemesis sniper rifle. I have all the componets and just waiting for the mission where you get the blueprint. That weapon is going to be a REALLY nasty addition to a Marksman build. I think I'll swap out the Liberty side arm and the M-60 for the Nemesis. So you 'd have a rifle and two powerful sniper rifles. The Barrett's .50 cal...for fast-moving targets..and the Nemesis for slower moving, more armored targets. I have ideas for several other builds, hence the thoughts about starting to second character. Especially if skill-based attacks get a significant buff. Just because YOU can only see a few things worth using, do NOT assume that I'm operating under the same limitation. All you're seeing are the builds that I find MOST EFFICIENT for my preferred play style and enemies we're currently facing. But don't believe for a second that these are the only possibilities I see even in the present sandbox. Never mind the upcoming one.
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