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4/29/2019 6:36:54 PM
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Aifos Tonight—a weekly general gaming post! (3)

Good evening everybody! This is Aifos coming to you alive from Aifos Tonight! Today we’ve- Gaige: “What’s up, Offtopic!?” Gaige, it’s not time ye- Gaige: “Alright, Aifos, now when I say “mechro” you say “mancer”! Mechro!” Gaige.. Gaige: “I said mechro!” *sigh* Fine, let’s just star- Gaige: “You guys suck.” [b]An Interview with Gaige “the Mechromancer”[/b] [spoiler]So, Gaige, you’ve got a thing for robotics, right? Gaige: “Um, obviously? I’m kinda like the greatest engineer you’ll ever meet.” So, how come you couldn’t fix that Claptrap unit? Gaige: “Because the game had to be built for five other characters doing the same thing, and the rest of them probably couldn’t even screw in a lightbulb.” Well, what are some things you’ve built? Gaige: “You’re looking at one!” Oh, your prosthetic arm? You built that? Gaige: “Hell yeah I did!” Impressive! What happened to your arm, anyway? Was there an accident? Gaige: “Nope. I chopped it off.” You—wha..? Why? Gaige: “Because! Check this out! Klaatu barada nikto!” *digistruct sound* What the—!? Papi-Papika! Invading killer robot! Papika: “Papikannons activate!” Gaige: “Wai-wai-wait! That’s [i]my[/i] killer robot! Pretty sweet, right? My badass robot arm comes wit a badass robt! Don’t worry, though, he’s not gonna hurt anyone!” What about.. Marcie? That was on the news.. Gaige: “That was just a fluke! It’s fine, I promise!” Alright.. Papika, keep your Papikannons ready, just in case. So, uh.. What can he do? Gaige: “Digistruct claws, laser blasts, big explosions! You know, the works. You should see him fight! He’s all like, ha-!” *punch* Ow! *Deathtrap activates claws* Gaige: “Woah, woah, wait Deathtrap, he’s not-“ Papika: “PAPIKANNONS!” *pew* Gaige: “Oh.. My.. God.. That was SICK! Did you just take out Deathtrap with one shot!? You’ve got to let me take a look at those things!”[/spoiler] We’re moving on, now. Gaige: “But-“ We’re moving on! Let’s do something more relaxing, like.. Oh! I know! [b]The Sound of OSTs[/b] [url=https://youtu.be/UALrmoYzZEc]02’s theme[/url], Kirby 64 [spoiler]This song belongs to the game’s secret final boss, 02. You can only access 02’s fight by collecting all the Crystal Shards in the game. I’ve always loved Kirby music, with the bright happy songs portraying the game’s whimsical surface, a d the dark creepy ones alluding to it’s more messed up backstory. 02’s theme in particular is not only dark, but also somehow.. Pretty. I love it.[/spoiler] I’ve always loved that song. Star Allies has a nice remix, too. Welp, moving on! [b]A Piece of Design[/b] Star Points—Steven Universe: Save the Light [spoiler]Whether or not you’re a fan of Steven Universe, this game is a great turn based RPG. There’s one piece of desgn in it, though, that really lets it shine! And that’s its star point system! The game functions on a pseudo-ATB system, with enemies attacking on a timer. The interesting part is how you attack, though. See, there’s a timer that slowly builds up through the match, and once full, you get 5SP. SP can be spent between ny of yout characters, or saved for next turn. For example; you can use 2SP for Connie’s sword slash, then 2SP for Greg’s healing Jam, then save that 1SP for your next turn, and put all 6SP into Connie’s multi-stab attack. The game’s a little easy, but that system has potential![/spoiler] Alright, and now it’s time for the final, and very well named segment! [b]That Segment That Got Another Rename Because Its Name Was Bad Where I Tell You About Cool Games[/b] *facepalm* Who’s writing these..? Ikaruga [spoiler]Ikaruga is a shmup, that is a “shoot ‘em up”, also called “bullet hells”. While the game totally still fills the screen with bullets, it adds a unique twist on things by giving everything a “polarity”. While you have white polarity, you takr no damage from white shots, and deal extra damage to black enemies, and vice versa. And I promise, not in a racist way, it’s the colors of fighter jets. Do you go for higher damage, but tougher dodging? Can you manage to switch on time between waves of shots? It’s super fun![/spoiler] Ah, but what about you, Offtopic? What are your favorite OSTs? Best bits of design? Cool games you recommend? Whatever they are! That’s all for now folks! Jambuhbye, and remember; ANARCHY! FOREVAAAAAAAAAAH! AND EVAAAAAAAAAAAAH!

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  • Edited by Rhynerd: 5/2/2019 8:45:37 AM
    Y’know what? I’m gonna talk about Space Hulk. There were a lot of references to Space Hulk yesterday in my life, culminating in me playing a session of [url=https://www.kickstarter.com/projects/massifpress/lancer/description]LANCER[/url] where the mission was very similar to a game of Space Hulk as we fought a constant horde of bugs within a tunnel network. I wonder what about Space Hulk appeals to people the most. Is it the atmosphere of cramped and decrepit hallways, heavy armor, pinging sensors, and machine guns waiting to fail? Maybe it’s the assymetric rocket tag, where one side has the advantage of range and special weapons, while the other has numbers and mobility. Considering my experience with [url=https://imgur.com/gallery/x1Qw27z]alternatives[/url] of the game’s core concept, it’s probably the inevitability. While genestealers are fragile, they can hit [i]hard[/i], and they keep spawning. Your side on the other hand only has so much health to spare, and if their ammo isn’t limited then their best crowd control methods are limited. With the need to push forward and complete objectives, a stage is set for last stands, risky maneuvers, and sacrifices.

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