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5/2/2019 2:23:10 PM
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Everyone is overthinking this. On one hand removal isn’t a bad option. Cores would go where they should, masterworking items. On the other people will max out gear quite quickly, leading to boredom (remember CoO? That had more content than Season of the Drifter!) Solutions are the worst part of this conversation. Bungie wants quests, etc. to keep players engaged. Players would rather do more meaningful content. So let’s do it like this: keep cores. Remove quests and milestone core rewards. Make all legendary gear guarantee at least one core when dismantled. I believe that should make everyone a little happier; Bungie can focus on content and lore and we will have more cores than we know what to do with by actually playing said content.
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  • uhm no. more content is better than what you suggest. remove cores from infusion and have more content for us to do.

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  • No. There are no shortcuts.. and Bungie needs to pay the price for their mistake with this game. Bungie is trying to hold onto players in a loot game without REWARDING the time the invest. Especially those players who leave after reaching level cap. Because they either don’t like and end game loot grind and build making.... or they don’t understand how to do it. Either way it doesn’t work. Blizzard has gone on the record saying that this was one of the biggest lessons they learned with the failure of vanilla Diablo 3. They tried to keep people playing by using randomness to slow people down and keep them playing. They said it didn’t work. People always LEAVE games like this when they achieve their goals. All the developer can do is affect whether they leave HAPPY...or they leave angry and frustrated. Reward the player generously, and they leave. But they leave HAPPY. They leave but they come back when there is new stuff to do and new things to chase. It’s why Diablo 3 still has a vibrant community after seven years. A community that got mad at Diablo Immortal because they want Diablo 4 so passionately. Try to withhold those rewards from players, and you risk snapping player patience ( the rewards aren’t worth the effort required) and people quit in frustration. When they quit in frustration and anger...they leave and they don’t come back. That is what is happening to both Destiny 2 and Anthem. BioWare stumbles into this, but they at least understand that this is a problem that needs to be fixed ASAP. Bungie did this to their game on purpose because they learned the wrong lessons from Vanilla D2s failure, and are arrogantly defending their insistence of pursuing a course that will damage the game and damage loyalty to the franchise. Hearing anyone clamoring for Destiny 3? Shit Bungie’s mismanaged this game so badly that none of us really have any idea of what a Destiny 3 would even look like at this point.

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  • I find the topic funny, because i see NO Bungie Devs Conversating. Dead Thread.

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  • We actually wouldn’t, you see infusing items when the light gap is high enough costs 9000 glimmer per infusion. Sure when items are dropping at max light we will be able to hit max faster than we do now, but the hinderance is there regardless. I don’t understand the argument with “ nothing to do” when we hit max light. We have seals, we have random rolls, exotics and emblems to all grind for, if you don’t care about any of the following yet you play just to reach max light then maybe destiny is just not for you. Players who reach max light and ignore the following are exactly whats wrong with the playerbase, because they don’t even attempt to play for anything else other than that. Their mindset is “ ok I reached max I guess the game is beaten”. Because instead of playing destiny; a video game for fun they treat it as a chore because they are addicted. They have to keep coming back only to quit playing once they think they’ve done everything. Cores for infusion is nothing but a ploy to keep players with poor attention spans committed to playing , as long as they aren’t max light they will continue logging on until they do, because again they have to reach max light to beat this chore that is destiny 2. With slowing down progression, players of all sorts are slowed down hitting max thus logging on more hours.

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  • I think they should just lower the cost of infusion. It takes way to many to level up one thing I believe if it was only 5-7 for it people wouldn't mind as much.

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  • Eh, nah, take them out. We should have the freedom to try different gear builds and playstyles without the pressure of spending hundreds of hours pursuing a time-consuming gimmick.

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  • [quote]On the other people will max out gear quite quickly, leading to boredom[/quote] I can 100% support everything you said except for that one line. It wouldn't lead to boredom for me; it would free me up to get back to what made this game great; hunting for rolls, gear builds, exotics I need, bringing up old weapons I miss, and trying new things out. There's no point in doing any of that now. It's too expensive to bring things up and that will become obsolete every time they raise the power level, and NOTHING could be more boring than the current Core grind. NOTHING. Not playing the game at all is more fun than doing the Core grind.

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  • Correct Ghostbuster, again. Spot on.

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  • #leavecoresalone

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  • [quote]On the other people will max out gear quite quickly, leading to boredom[/quote] I greatly appreciate the intent of your post, but I disagree with the above conclusion. Removing cores won’t change how quickly or how often we get increasingly higher gear. It will increase how easily we can power up the gear we choose to, which in turn frees us up to try new gear and combinations. That doesn’t lead to boredom. In fact, IMHO, it is the opposite. Otherwise, thanks for your post! You obviously put a lot of thought into it.

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