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Edited by A_dmg04: 4/10/2019 8:28:14 PM
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Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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  • Edited by [SiN]大き氷: 4/27/2019 8:02:57 PM
    I know it is more work but it's an effort to add value to the game regardless. Enhancement cores are fine, and so is the idea of making meaningful choices. However the bottleneck is harsh, and forcing people to play certain things that aren't ready to get people together for it is not a good idea. Introduce a new avenue for light leveling through glimmer. Purely a glimmer cost. At the very least excluding cores and equally hard to get materials/items. So legendary shards and planetary materials would be acceptable. Now assuming it is just glimmer, you can reintroduce RNG leveling. Only with glimmer leveling and since glimmer is abundant you can keep leveling this way. It allows players a means of doing it outside of activities, while also preparing them for them, but remains less efficient than running certain activities as you want. Though there's also the path of just guaranteed costs and gains you can take as well. Maybe both based on whether you have max glimmer or not. Having enhancement cores bring low rarity gear up would add to the meaningful choices the team wants the game to have also. Further than that, allowing mods and perks to be collected is another. Doing these things adds to the meaningful choices, and the overall progression at the same time. Making cores the center of attention for these things, and fixing the collections so players can use it even more so. Much more than forcing meaning into something by slowing down progression.

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