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4/25/2019 10:39:56 PM
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It’s funny how this thread disappears, the forum becomes flooded with posts about removing cores, and then this thread magically reappears. It’s as if Bungie thinks the issue has gone away and then they find out that players are still bent out of shape over the issue. Bungie needs to realize that their solution to the problem is inadequate. Additionally, their timeline for implementing their solution is insufficient. This issue won’t go away until Bungie does better.
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  • [quote]It’s as if Bungie thinks the issue has gone away and then they find out that players are still bent out of shape over the issue.[/quote] You can remove the "It's as if...." part. Because that's exactly what's happening here. This is a contest of wills, to see who will break first.

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  • Without a doubt. I can’t remember the last time I saw someone stubbornly cling this hard to a wrong idea.

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  • Edited by kellygreen45: 4/26/2019 3:55:24 PM
    Unfortunately, I can. Massive stubbornly clung to the their original vision of The Dark Zone....and having it be the centerpiece of The Divison 1s end-game in Year 1. Despite months of community outcry, they just REFUSED to accept the fact that the vast majority of RPG gamers HATE open-world PVP with a passion.....and the fact that the Dark Zone's PVP was a particularly nasty form of it only made matters worse. Like Bungie, they just kept trying to apply more and more pressure in order to force PVE players into the Dark Zone....and the more pressure they applied the more people left the game. When the sales of their first paid DLC were horrible, they finally came to their senses and backed down. Clearly many of those same people still work at Massive....because last week they made the SAME G-D mistake and tried touching that SAME "third-rail" again, trying to prop up the Dark Zone. Once again they were going to try to wall off the game's most powerful loot behind the walls of the DZ...and open-world PVP.... ...and the community outcry was so swift and so negative, that they IMMEDIATELY backed away from it. In this weeks "State of The Game" their lead CM made a point of saying, "We never want PVE players feeling like they're forced to play in the DZ". Making it VERY clear that they had (finally) gotten the message. (To Hamish's credit he's saavy enough to not have broken into a lecture about Massive's "design goals" with the DZ.) But never underestimate how invested people can become in a bad idea. Because Massive was about to risk the success of The Division 2...and repeat one of the biggest design mistakes that they made with the first game.

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  • I didn’t want say my ex, but she did cling to the fact that she could be with someone else. So I moved on. 🤷🏻‍♂️ If I can leave a relationship with 24 years of investment, I can damn sure walk away from a video game after 4 years. The dark zone was the worst part of The Division and I really liked the game. I rarely ventured in there and it was usually not a fun part of the game as a solo player. I can remember engaging a boss and his henchmen and then getting killed from behind by some jackass. Unfortunately for him, I didn’t have any gear for him to steal as I had just entered. I’m waiting to pick up The Division 2 in the next month or so. If Massive really has learned their lesson then that is encouraging.

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  • Been there done that with the game. Sorry about the wife.... You’ll be pleased with The Division 2. It’s a really good game that can easily become a great one once they polish a few rough edges.

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  • Thanks. The people I met online playing Destiny and Call of Duty: Ghost and Advanced Warfare helped get me through that period. It’s one reason Destiny has a spot in my heart. Who knew that Bungie could be just as unreasonable? My birthday is next month, so I’m thinking my daughter will get The Division 2 for me. I’m looking forward to it.

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  • Enjoy. I think Bungie’s unreasonableness is being fueled by desperation.

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  • It’s desperation, but they aren’t focused on the right corrections. It’s entirely possible that Activision wanted out because of Bungie management, not necessarily because they didn’t believe in the franchise.

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