JavaScript is required to use Bungie.net

Forums

Edited by PreheatedZebra: 4/25/2019 12:07:47 AM
3
A few thoughts about the enhancement cores and the infusion economy as a whole. It appears to me that the issue with the infusion/masterwork economy, is the discrepancy or lack thereof between weapon types in each slot. I propose that the economy is tuned to better reflects the intentions regarding the infusion of weapons and armor for the purposes of power level. My proposal would be a solution that would be solidly in the middle of the road between removal and having cores remain. For weapon infusion, to infuse a weapon the costs would be as follows: If the weapon is a duplicate item: costs would be the same as current, glimmer only If the weapon is the same weapon type and archetype: cost would change to glimmer and legendary shards If the weapon is only the same weapon type: cost would change to glimmer, legendary shards, and planetary materials. If the weapon only resides in the same inventory slot (kinetic, energy, heavy): cost remains same as current glimmer, shards, materials, and cores. Cost for infusing exotics into legendaries remains the same. Armor would follow a similar scheme. (I can detail this if a need arises) Based on what I can tell from the outside looking in is: the infusion system isn’t broken it just requires some tuning to reflect that infusion of one weapon into another becomes more costly and difficult as the differences grow between the two weapons or armor pieces. The system is already able to recognize certain parameters to prompt alternative costs for infusion of weapons and armor at this time, if this could be expanded I think this would give both depth and equity to the infusion process for the players. In addition this would put infusion for power in a “lower tier” in terms of use of materials. This change would still utilize masterwork cores but would shift focus back to the masterwork system as a whole rather than just cores as infusion fodder. This again represents a compromise between the two sides of the Infusion topic, but I think ultimately this would be a great solution.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I applaud you for trying to find middle ground and doing some positive brainstorming. I would like to ask one simple question that I have yet to hear a reasonable answer to though: Why does there need to be some sort of prohibitive cost associated with infusion? It’s that question that trips me up every time. It just seems an asinine stance (by Bungie and defenders) to make a mundane activity like infusion into something it’s not - impactful, or special in any way. It’s simply about offering players the freedom to play with the gear they like, the stuff they have spent x amount of time grinding for.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think that my answer to this question depends on the context and perspective regarding the word prohibitive, but I feel this solution would bring infusion out of that grey area all together.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Snakedude: 4/25/2019 3:02:01 AM
    I think this is a good middle ground between the two sides. I like this idea. That way infusion can still have some kind of cost depending on the item used and can be cheaper or expensive depending on if it's worth doing the infusion. This also frees up Enhancement Cores for more use in Masterworking more weapons and armor potentially

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon