JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by A_dmg04: 4/10/2019 8:28:14 PM
1705

Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • It’s fairly obvious that a majority of the community wants enhancement cores removed from infusion. It’s also quite clear that you guys don’t want to remove enhancement cores from infusion. So why not meet in the middle here. Currently we are able to infuse the same piece of gear into itself for only glimmer. Also, it’s possible to infuse a higher rarity piece of gear (ex. Exotic) into a lower rarity piece of gear (ex. Legendary) for a lower cost of just shards and glimmer. Then there is the normal infusion cost for same rarity gear into a different piece of gear. Which would be glimmer, shards, cores, and planetary mats. My suggestion is to add another “tier” of infusion. When infusing the same type of gear into another piece, it will cost glimmer, shards, and planetary mats. The description is poor, but I’ll give an example. You have a better devils you want to infuse up. You could infuse it up for just glimmer with another better devils. You could infuse it up for glimmer and shards with any kinetic exotic. You could infuse it up for glimmer, shards, and planetary mats with any other legendary kinetic hand cannon (my new suggested “tier”) You could infuse it up for glimmer, shards, cores, and planetary mats with any other legendary kinetic weapon. I would translate it to armor by making it need to be the same type of armor (mobile, restorative, heavy). With this system, it would allow players to feel like they aren’t as restricted with infusing up their favorite gear. It still makes you have to decide if you want to spend more to infuse up sooner, but it will give a few more chances to infuse up their favorite weapons and not feel handicapped without them. Now before anyone starts saying things, yes I know the best way to deal with infusion costs is to wait until your max level, then infusing up you favorite gear. No, I’m not whining/complaining that things are too hard. All I’m doing is trying to find a compromise between bungie and the people who hate the infusion costs. Personally, I don’t care about the cost of infusion. I’ve always been able to manage it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon