The way I see it is there needs to be a balance. Want cheap easy infusion? Ok, fair, but then powerful rewards should be limited. And I mean really limited. As it stands we have something like over 30 per character a, WAY Too much to have cheap infusion.
On the flip side, we have the system now. Plenty of powerful drops, but a bigger grind to infuse them. Whether people like it or not, being short on cores does provide a decision, as you have to CHOOSE what and when to infuse your gear up.
Having both combined gets us what we had in y1, with a mass exodus of players because hey can grind up to max in 1-2 weeks and then get bored.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.