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4/15/2019 7:21:08 PM
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The way I see it is there needs to be a balance. Want cheap easy infusion? Ok, fair, but then powerful rewards should be limited. And I mean really limited. As it stands we have something like over 30 per character a, WAY Too much to have cheap infusion. On the flip side, we have the system now. Plenty of powerful drops, but a bigger grind to infuse them. Whether people like it or not, being short on cores does provide a decision, as you have to CHOOSE what and when to infuse your gear up. Having both combined gets us what we had in y1, with a mass exodus of players because hey can grind up to max in 1-2 weeks and then get bored.
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