Wasn’t that back in Vanilla Destiny? After they added more pathways to max light the only complaints I remember were from people who didn’t like having to farm materials which caused Bungie to then put in a sales counter at the tower and then undercut the turn in value to factions.
As far as that I remember there weren’t too many complaints other than those who were against the the elitist mentality that was birthed during Vanilla which has never died. You remember the “must be lvl 30 with _____, _____ and Ghorn.” Those types are the people who really put the screws to casuals who wanted to try but gave up due to the laundry lists of requirements to join LFG teams.
After that infusion wasn’t a problem. I remember etheric light being a little scarce but that was just for old guns that people didn’t want to get rid of.
Infusion was pretty crap before I quit playing in Feb. So was RNG. You can’t up your light if you go over 2 months with 70-80% of your drops being class items. Also, that kinda crap RNG doesn’t make you want to play more. It makes you feel like playing less.
Cores should stay for Masterworking as that was their original purpose and Bungie should either recycle another old material from Destiny or create a new one that isn’t tied to RNG for infusion.
Level ups should give you 2-5 pieces of infusion material just like we used to get motes of light for leveling up which I think is where Bungie went wrong. Infusion should’ve never been left to RNG, that was just idiotic. If they want cores to be used in a “meaningful” way they should be used for masterworking and re-rolling weapon/armor perks.
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