Woah, woah.
Dude we are NOT here because the community didn't give specific feedback. We are here becasue Bungie is obsessed with control...has spent 10 years fighting amongst themselves over what kind of game Destiny would be...and distorts any feedback you give them through their own agendas.
The Agenda here is Bungie wants their game played a certain way....doesn't care if we dont' enjoy playing it that way....and will force-feed it to us if they have to.
Vanilla Destiny 2 didn't happen because the community gave unclear feedback about Destny 1.
It was because there was a management shake-up at Bungie in Year 2 of Destiny 1....and a faction of the company that saw Destiny as the successor to Halo...got control of the game, and probably the company.
So feedback about the game got INTERPRETED through a PRE-EXISTING desire to create a game that played more like a campaign shooter and less like a loot game....with a PVP-oriented end game wtih e-sport quaility PVP.
EVERY change that made to the game from Destiny 1 were the changes you needed to make in order to get The Crucible considered as an e-sport. Bungie and Jon Weisznewski just CHERRY-PICKED the feedback from the community that validated what they already wanted to do....and used that to justify it.
So you get an AGGRESSIVE re-branding of the game....and complete RE-DESIGN of the basic game play loop and reward system that no one in the vast majority of the community asked for or wanted. Destiny 2 got made that way because that's what its devs wanted....and what a vocal minority of hard core competitive players wanted.
Everyone else got forced fed a game they didn't want ...and ultimately didn't like.
Which is why it flopped hard....and Bungie had to roll back all those chagnes in humiliation.
To his CREDIT though, Weisznewski was self-aware enough to be willing to admit to himself and in interviews that he had done this.....and to accept the painful life lesson that its outcome was delivering.
He was humbled (in a good way) by this...and he admitted that he was no longer so **convinced** that he knew what was best or what the community would like. IOW, he became a developer who was more willing to learn from the community rather than lecture. Whatever project he move ontl post-Bungie will probabaly benefit from this hard lesson...and this talented guy will probably do even better work because of it.
But the same thing is going on right now with the Investment Team. Like Destiny 2s development team, they are determined to do whatever it is they want....and the community can just go -blam!- itself.
Which is why we're locked in this curent contest of wills. They are determined to shove this core economy and Milestone system down our throats....and we're just determined that we're not going to eat it.
So the issue is whether the IT will back down before they blow up the franchise....or AFTER.
Those are the only two ways this ends.
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