My feedback: (on core bounty plans)
-changing the cost to glimmer=Good (assuming standard bounty cost range)
-daily bounties awarding mod components in addition to a core = Good
-Weekly bounties awarding 1 core = not good; seen a few numbers people would prefer, but certainly no less than 3 cores (ideally 5 or more), even with the other rewards mentioned (which are a nice addition)
-scrapper bounties should stay, as a bonus reward as they are now
Questions:
-How many daily bounties would there be?
-What kind of tasks will the bounties require?
Feedback on Cores in the game:
INFUSION:
-they do not feel good in infusion, nor do they make infusions feel impactful
—as a side effect, I am forced to hold onto higher level gear that would otherwise be used to infuse, causing a inventory space issue (including vault space)
—in addition, in order to play how I want (i.e. to have fun/enjoy the game) I have to play below my max level, and mainly only one of my characters (more of a past problem for my Titan, but still stands for my other two characters).
MASTERWORKING:
-they felt impactful in/when masterworking weapons; choosing which weapon, when or if to reroll the masterwork (when that was a thing) felt like an impactful, important decision
—they still feel impactful when masterworking weapons; would be nice to be able to re-roll the masterwork though
-they feel nice when masterworking armour, but not impactful
—I am unsure if this is due to how armour masterworks work, or due to rarely (if ever) being able to use a full masterworked set of armour.
——this is (likely) a side effect of the cost of masterworking armour
—Where are the Exotic armour masterworks?
-can we use cores to put kill trackers on non masterwork exotic weapons?
Personal notes:
A note from/about my Brother:
He will not return to this game because of cores; he liked the old masterwork system, and is open to the current masterwork system. However, due to their use in the infusion system, he does not see how he can play the game - long story short, he has little time to play any game during any day, so it’s important to him how he uses it.
I’m still playing, and will keep playing for the story and fun game modes (this game does have good ‘game feel’ after all). But I am concerned about cores and their place in the game, as someone who puts a lot of hours in, I’m down to 7-12 cores now (can’t remember exactly as I write), and it’s making it a struggle to play more than just my Titan, and even then I fear getting bored chasing cores. Personally I’d like to see cores removed from infusion, or limited to when you’re infusing Exotic gear to a higher level (I can/could see that feel right, feeding into that exotic power feel), but if they are to stay there needs to be adjustments. The bounties are a good idea (weekly bounties should reward more than 1 core), giving a reliable source of cores, but I would suggest reducing the cost for Armour masterworks (or make them (much) more powerful, or give different effects), and reducing the total cost for weapon masterworks (by at least 3 or 4 cores I think).
Thank you for taking the time to read my feedback.
Edit: fixed a spelling mistake.
English
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totally agree :) but bungie wont listen, huh...
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Thanks :) And one can hope they will