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Edited by a_dmg04: 4/10/2019 8:28:14 PM
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Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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  • I can't for the life of me figure out why this is the topic that Bungie is willing to say "The heck with you all, this is the way that we're going to do this and if you don't like it, tough". You have literally hundreds of random combos on weapons and armor, and theoretically, you keep doing this to give diversity to the game and encourage people to try new weapons and armor perks, yet your beyond parsimonious doling out of enhancement cores means that there's no way a player can afford to actually masterwork weapons and armor beyond just a couple, and now you are graciously going to guarantee 1 core per bounty, whay is that going to make any difference in the world? It will take 10 bounties to masterwork a single weapon. I presume you think that people live on tro play the game. WHo's got that kind of time? I really think you should revisit your decision on this

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