JavaScript is required to use Bungie.net

Forums

4/13/2019 4:17:23 AM
11
I can't for the life of me figure out why this is the topic that Bungie is willing to say "The heck with you all, this is the way that we're going to do this and if you don't like it, tough". You have literally hundreds of random combos on weapons and armor, and theoretically, you keep doing this to give diversity to the game and encourage people to try new weapons and armor perks, yet your beyond parsimonious doling out of enhancement cores means that there's no way a player can afford to actually masterwork weapons and armor beyond just a couple, and now you are graciously going to guarantee 1 core per bounty, whay is that going to make any difference in the world? It will take 10 bounties to masterwork a single weapon. I presume you think that people live on tro play the game. WHo's got that kind of time? I really think you should revisit your decision on this
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Actually 17 to masterwork a year 2 weapon.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Lol. . .exactly! That's what baffles me about this whole rant/demand. It's masterwork that takes so many cores, not infusion! A low light weapon can be infused to the max 700 (from A 700 weapon of course) for only 1, 2, or 3 (if exotic) cores. That's so easy to come by, but 17 to mw . . .thats what they should be complaining about, not infusion . .wtf?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah and on top of that the only worthwhile thing about a master worked weapon is the orbs the bonus stats don't do anything huge, just a plus 10 for everything except blast radius and impact for swords which is 5.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Right! So if you have one or two MW "go to" weapons for each slot then let infusion become the priority for awhile . . but save those infusion cores for big jumps only. Don't even worry about armor till way later. Imho it's just the way we have to manage them until when and if anything changes. Still gonna have to grind the pathways for the cores . .its just the way it is.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Exactly people are just going to have to get used to it. Though the people that farmed them from the exploit. I feel like bungie should give us a 100 for free just cause.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • But they both take away from each other. If you have 17 cores and you need to infuse...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by PowZ: 4/14/2019 4:00:38 PM
    Yes they do. You are right. So for now and until anything changes it becomes a decision of priorities. We have to carefully choose which weapons to mw . . . and when to infuse. Never infuse for a few levels of light . .the difference in damage is not worth it. Only mw your favorite most effective few weapons. Eventually you'll have them all where you want them. Yes it takes time and patience. The grind is real . .

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • @PowZ Part of what the developers stress however is being able to try new archetypes of armor and weapons. As I said, there's literally hundreds, if not thousands of combos of perks and features that could be very interesting, but it's very unlikely that anyone is really going to experiment with things. Yes, I have a few MW weapons that I really like and I use them all the time. I have no MW armor (other than some Y1 raid armor that I use for the extra damage and punching things for ammo. I am not going to waste my time trying new things, because there's not "impactful infusion" or impactful MW'ing. it's just danged painful. I would be ok at this point if they just killed the whole thing. I love getting orbs from my MW weapons and they make a difference, but 99.99% of the weapons you will never be able to have the cores to MW anyway, so why have them?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • @Tigerheart55, good points . .you are right. The system is limiting its own design. Tryin to make the best of it. I spend a third or more of my gaming time just farming cores . . its what we have to do if we want to have more variety of enhanced weapons.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by AvalancheDC: 4/14/2019 4:07:22 PM
    My point is that those choices should not be the same. Choosing between two pieces of gear or weapons should be different from which piece of gear or weapon I am MW.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon