I'm okay with drastically modifying the core economy, but this is nothing like a car.
Cars cost tens of thousands of dollars.
Cars require gasoline, insurance, maintenance, etc.
Cars serve a very real and practical purpose: transportation. They allow people to go to work, school, the doctor, the supermarket, and other places in a reasonable amount of time.
Cars must follow standards of safety to ensure the greatest likelihood of survival in an accident.
If a car has a major flaw, people could actually die. They don't recall cars because they use too much gasoline to get from A to B. People trade in cars they don't like, or that don't fit their financial situations or environmental stance, and they get a new or different car.
What we're talking about is a $60-160 (depending on expansions purchased) piece of software that you put into a $200-$400 console for virtual entertainment and social communication.
Nothing like a car.
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Cars and games are different in degree. Not in kind.
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Edited by Rainbow_Gravity: 4/11/2019 2:12:06 PMI respectfully disagree. Let me give you a direct analogy. I bought Sea of Thieves, a live game, tried it for a while, and realized it's not really for me. It was not quite what it was hyped up to be. So I quit reading the forums and developer updates, and I quit playing the game. And I haven't looked back. I cut my losses and moved on, while the people who like what it is and like what the devs are doing with it are free to continue playing it.
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Edited by Necrogen: 4/11/2019 2:07:00 PMFirst they are fundamentally different. Second That's just a convenient excuse.