I mean it isn't even good for themselves, right? This is taking up dev and testing cycles trying to solve a dilemma that they themselves have created. Dev a d testing cycles that could be put to better use elsewhere.
And for what? Some idea of impactfullness? Considering impactful is not equal to fun and the feedback has already been provided that this "impactfull" decision is not fun. Not to mention the shallow game design hypothesis they seem to have come up with is "slap a scarce resource on a game mehanic, boom, impactfull!" It is so shallow I really can't believe it. Like honestly I can't believe hey pay a team of people and that is the best solution theu can come up with to the question "how can we make infusion impactful?" Leaving out the "and fun" aspect of that question.
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