JavaScript is required to use Bungie.net

Forums

originally posted in: This Week at Bungie – 4/4/2019
4/7/2019 2:26:32 AM
1
The flying is pretty great. The Rangers good after the last update. The loot can role with 250 percent buffs. Wait till you get a lmg with 250 weapon and 200 physical damage on it. 13000 plus critical damage with at least 50 rounds. I'm hoping for a 250 weapon damage, 200 physicsl, with a 200 mag role. That's the grind. Gear score truly doesn't matter in Anthem, grand master 3 isn't worth it reward or time wise. Even with my maxed out javalens it's still a slog and ledgendary isn't guaranteed. I only visit Reddit for the dev updates but it's littered with as many complaints as these forums. I think every forum is. That's why you shouldn't listen to us forum users. Anthem missed it's projected sales. It's 1/6 where EA wanted. Division 2 sold 1/5 as many copies as Division 1. This genre is for a specific crowd, Destiny has targeted that type of player. Most players that left after Forsaken where used to the easy loot/shooter. You keep pointing out the big number loss, most of those numbers where lost on the first part of year 1 when D2 had zero grind.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Vanilla 2 had 0 to grind for. I know a lot of hardcore player types complained about how everyone was reaching max light but I didn’t feel like max level was what I played Destiny for. I mean yeah, back then as a solo I had to be max everything if I wanted to join a raid team gg LFG but for me the game was the random rolls. Maybe that number up in the corner is important to some but It was the random god rolls that dropped and the exotics. Vanilla 2 had 0 of that. It had double primaries. It had weak guardians. It had pathetic mods(still does I’m told). Crap exotics. And everything neutered for the sake of the pvp centered design that Bungie created because they thought everyone wanted that e-sport dream. Hell, their damn raid gear didn’t even have perks and the Gauntlet was not color blind friendly. Wiped a team a few times because I wasn’t able to see those flashing rings even with the minimal color blind settings Bungie has available turned on when I first ran it. I don’t remember how often I played but it wasn’t much. I know the game hit pretty pathetic numbers around CoO. Someone said it was like 500k total on all 3 platforms. I didn’t spend my money on Forsaken but I bought it after it had come out when a clan member had told me that it was better than when I had stopped playing and it was till I just couldn’t tolerate that pathetic RNG system that gave me 80% class item drops for damn near 3 months. Rng started pushing me away from the game. The fixation on cores and no fixes to many other things were what pushed me away completely in Feb. I tried to like the game, I really did. Hell I made like 8 characters trying to enjoy the game. I just couldn’t go on fighting the system anymore. I just couldn’t bring myself to think things would be better the next log in anymore. So now I’m standing on the side watching and hoping the game can return to some semblance of what I loved but after nearly 3k or more hrs in the Destiny universe I just have to hang up my Tea Napkins.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I actually think it's still to easy to level up. Went from 650 to 700 in 2 resets and I cut down to 1 character a week. All my characters are max already. Fortunately I enjoy Gambit and Crucible so I'll log in for that. I've yet to get Not Forgotten but I'm almost there. If I only played PvE I would have put this game down months ago, but I would come back each season. I played all the content of year one because I enjoy the universe. I don't think the game was chages just for the esport. It was made much more casual for the sales. Activision likes big numbers. If Destiny 3 rumors are true, Bungie isn't targeting big sales numbers they are targeting a niche gamer that wants hardcore grind. The Division 2 targeted their core gamer and the sales reflected it and I think Bungie is headed that direction. Destiny isn't their sole income, they are making that other IP for the over seas company so they can make the Destiny that they want to make. The 2 biggest sandbox influences just left, maybe Bungie wants to throw balance out the window and let us have fun with our toys. Balanced Destiny sucked and all these PvP players that want balance are playing the wrong game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon