think you should tone down your Warlock privilege outrage. you are complaining that your OP ability is less OP. Long reach melee. overshields, pulse grenades, health returns, recovery of 12 or higher. To get any of that I have to run exotic armour, but you get it as part of your tree.
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Pulse grenades... titans get 2. Hunters also can have 2 skip grenades. Warlock only get 1 grenade and most of them suck. Health regen from our rift, doesn't really even work or help in PvP, takes way too long launch and can't over come a bullet... not that I want or expect it too. I'm not complaining about the adjustment to dawnblade. But I've played all classes and warlock abilities in PvP feel sub par to me. That doesn't mean I can't make them work.
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Too bad that over shield doesn't keep a Titan from killing me with his one hit melee. Too bad warlocks are so slow that they can't even escape a hunter's swarm grenades. I guess hunter's have it real rough being able to dodge while they turn invisible. And a Titans ability to throw a suppression grenade and pull a Warlock out of his super is just useless. Same for those hunter tethers. The fact that two out of the three classes can suppress supers, while Warlocks cannot is a real shame for those two classes. Besides all that, I wasn't even really talking about pvp. More about pve.
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I am not denying Titans one hit melee is OP. or that the pulse grenade is the only one that works in the game (hunters don't have it, Titans get two). Dodge doesn't keep any hunter alive, just ask a hunter killing a hunter, most use it as a reload (yes that is cool), although Warlocks are the only class that still has blink. invisible is just a concept since it isn't hard to spot them, either with normal vision or the multiple enhanced vision perks, guns, and armour. And suppressing supers by requiting a super doesn't count, I agree about the suppressor grenades. but use Nova warp, that goes right through the arch strider shield, which no one uses, and kills people around corners. lol