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3/16/2019 7:45:48 AM
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What’s one small mechanic that sold a game for you?

According to Mercurysteam, the creation of Raiders of the Broken Planet (now known as Spacelords) involved one question: does the world need another shooter? Probably not, with some consideration, but there are some little things that can open that question up for reconsideration. Take the HRV system from Blacklight Retribution. Can you think of any other game that replaces minimaps and radars with a temporary wallhack? There’s almost certainly examples of this across the whole industry. Little mechanics that make or break a game. I’ve shared my personal example, and now I’d like to hear yours? What’s one small mechanic that makes a game stand out against the competitors to you? Something you wish more games had? It can be from good games, bad games, or any other sorts of games.

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  • The gunplay and exploration of levels (the second mission of the game was huge and amazing to look at) in Halo CE pretty much sold both the game (and series) and the Xbox for me back in 2002. It's not small mechanics, but they were pretty good to not to mention. I remember playing the whole campaign coop at a friend's place and it was awesome for me. Made me buy this year old console . Have been a fan of the series ever since, and me buying that console led me to great moments in life and gaming. That led me to experiencing so many games that were way better than what I played on the first two PlayStations (never had a Nintendo besides the original at the time) . That led me to buying the 360 in 2006, getting gears of war later that year, the. Crackdown and Halo 3 in 2007. And many more games. So essentially, if it wasn't for Halo and Bungie, the Xbox would definitely not be around now, or if I hadn't gotten it my entire gaming hobby would be different or nonexistent. [b][i]My Life would be different[/i][/b]

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