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3/16/2019 7:45:48 AM
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What’s one small mechanic that sold a game for you?

According to Mercurysteam, the creation of Raiders of the Broken Planet (now known as Spacelords) involved one question: does the world need another shooter? Probably not, with some consideration, but there are some little things that can open that question up for reconsideration. Take the HRV system from Blacklight Retribution. Can you think of any other game that replaces minimaps and radars with a temporary wallhack? There’s almost certainly examples of this across the whole industry. Little mechanics that make or break a game. I’ve shared my personal example, and now I’d like to hear yours? What’s one small mechanic that makes a game stand out against the competitors to you? Something you wish more games had? It can be from good games, bad games, or any other sorts of games.

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  • Edited by ALIAS-F4LS: 3/16/2019 10:03:16 PM
    Personally I love when a game has some unique methods for traversing. It usually makes it just fun to try and get creative with the mobility that they give you. Like in Warframe or Titanfall you might play differently from other shooters since the wall is something you can utilize to run around on and maybe pull off something you wouldn't be able to in BF4 or another shooter. Also, Spacelords is pretty good. I really should get back into it again. Just no one I know plays it.

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